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Every Rust server graded on real, live numbers. 97,045 players on the roll · 11,869 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 15.235.160.24:60404
Name of server

[SEA] Rust Manila 2x | Biweekly

RegisterPresentOnline
RegionEA
Address15.235.160.24:60404
Last checked5m ago
2x biweekly wipes moddedoxide
Launch Rust and join Website
Overall grade

Steady

61 out of 100, the average of 6 subjects

On the class lists: D (53), with population over 48 hours and no performance mark.

Players now 106/ 150 71% full
7-day average24peak 112
Rank#609top 3% · #26 in EA
Last wipe11h agobiweekly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 16/ 100 A quiet classroom so far: 24 of 150 on average. Plenty of space to grow.
Standingrank on player hours 97/ 100 Well up the rankings: #609 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 102 server fps on average.
Wipeskeeping the crowd after a wipe 25/ 100 Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago 33/ 100 Lost ground: down 202 places this week. A strong wipe could turn it round.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
05010015020017:0002:0011:0021:0006:0015:00Wiped Thu 29 Oct, 05:12 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020017:0002:0011:0021:0006:0015:00Wiped Thu 29 Oct, 05:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap10.5 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak39players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  • 7d 2hThu 5 Nov, 19:00 UTCFW
  • 13d 12hThu 12 Nov, 05:12 UTC
  • 27d 12hThu 26 Nov, 05:12 UTC
  • 35d 2hThu 3 Dec, 19:00 UTCFW
  • 41d 12hThu 10 Dec, 05:12 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 58, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 05:12 UTC11h ago – – running 0
Thu 15 Oct, 22:06 UTC13d ago 58 – – 8
Thu 15 Oct, 04:53 UTC14d ago 57 – 0.7 days 0
Thu 1 Oct, 18:45 UTC FW27d ago 2 held half 13.4 days 0
Mon 21 Sep, 06:00 UTC38d ago 3 halved by day 1 10.5 days 0
Mon 14 Sep, 06:01 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10
EA · groups of 8+ · 2x · biweekly · 83 on average
49 / 115
[SEA] MayhemPH | 2x PvPvE | Raid 3PM-12AM | FULL WIPE 23/10
EA · groups of 8+ · 2x · biweekly · 5 on average
6 / 140
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 15 on average
9 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
EA · no group limit · biweekly · 4 on average
1 / 20
瞌睡熊『5倍10废|10.29|萌新首选|无权限』
EA · groups of 8+ · biweekly · 4 on average
5 / 100
[ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|E
EA · groups of 8+ · 2x · monthly · 2 on average
5 / 50

Quick answers

from the figures on this page

Server details

In what location does [SEA] Rust Manila 2x | Biweekly sit?

You'll see [SEA] Rust Manila 2x | Biweekly listed in Asia, tagged EA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 15.235.160.24:60404.

How reliable is [SEA] Rust Manila 2x | Biweekly, and is it up?

You can join now: [SEA] Rust Manila 2x | Biweekly is online. According to its reported uptime, the last restart was about 9 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Is [SEA] Rust Manila 2x | Biweekly smooth to play on?

It averaged 102 server fps over the last 48 hours, with a low of 62. Buildings, deployables and everything else in the world added up to as many as 142,062 entities. Up to 4,425 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is [SEA] Rust Manila 2x | Biweekly on?

The server [SEA] Rust Manila 2x | Biweekly is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does [SEA] Rust Manila 2x | Biweekly wipe, and how often?

The prediction follows its tag, because too few of [SEA] Rust Manila 2x | Biweekly's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 11 hours. Its tags give a wipe schedule of every two weeks.

What should you expect from wipe day on [SEA] Rust Manila 2x | Biweekly?

The average peak on its recent wipes was 39 players. 41 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.

Player numbers

What position does [SEA] Rust Manila 2x | Biweekly hold in the rankings?

Over the last seven days, [SEA] Rust Manila 2x | Biweekly has #609 for player hours, in the top 3% of all ranked servers and #26 in Asia.

What does the population on [SEA] Rust Manila 2x | Biweekly look like?

Right now, 106 players are on [SEA] Rust Manila 2x | Biweekly, which has 150 slots. The seven-day average is 24 players, with a peak of 112. The highest average in the last 48 hours came at 15:00 UTC, with 111 players.

Tags

What is meant by the tags on [SEA] Rust Manila 2x | Biweekly?

The game's browser takes its cue from the tags [SEA] Rust Manila 2x | Biweekly has set: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Its slot count is 150; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): The server browser lists it under East Asia. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature [SEA] Rust Manila 2x | Biweekly?

These Rust Server Score lists count [SEA] Rust Manila 2x | Biweekly among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 100; Average players: 10+ on average.

Rules and settings

What settings and rules apply on [SEA] Rust Manila 2x | Biweekly?

The name of [SEA] Rust Manila 2x | Biweekly points to a 2x gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.

Which map is in play on [SEA] Rust Manila 2x | Biweekly?

[SEA] Rust Manila 2x | Biweekly runs a game-generated procedural map at size 3,800, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Kabisera ng Pilipinas.

Connecting

How do you get onto [SEA] Rust Manila 2x | Biweekly?

Enter client.connect 15.235.160.24:60404 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/X4DyXjt5S.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players Its slot count is 150.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.