On the class lists: D (53), with population over 48 hours and no performance mark.
Players now106/ 15071% full
7-day average24peak 112
Rank#609top 3% · #26 in EA
Last wipe11h agobiweekly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
16/ 100
F
A quiet classroom so far: 24 of 150 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #609 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 102 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 202 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
usual gap10.5 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak39players, last three wipes
crowd held25%else halves by day 2
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
13d 12hThu 12 Nov, 05:12 UTC
27d 12hThu 26 Nov, 05:12 UTC
35d 2hThu 3 Dec, 19:00 UTCFW
41d 12hThu 10 Dec, 05:12 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 58, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 05:12 UTC11h ago
–
–
running
0
Thu 15 Oct, 22:06 UTC13d ago
58
–
–
8
Thu 15 Oct, 04:53 UTC14d ago
57
–
0.7 days
0
Thu 1 Oct, 18:45 UTCFW27d ago
2
✓ held half
13.4 days
0
Mon 21 Sep, 06:00 UTC38d ago
3
halved by day 1
10.5 days
0
Mon 14 Sep, 06:01 UTC45d ago
1
halved by day 2
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [SEA] Rust Manila 2x | Biweekly sit?
You'll see [SEA] Rust Manila 2x | Biweekly listed in Asia, tagged EA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 15.235.160.24:60404.
How reliable is [SEA] Rust Manila 2x | Biweekly, and is it up?
You can join now: [SEA] Rust Manila 2x | Biweekly is online. According to its reported uptime, the last restart was about 9 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is [SEA] Rust Manila 2x | Biweekly smooth to play on?
It averaged 102 server fps over the last 48 hours, with a low of 62. Buildings, deployables and everything else in the world added up to as many as 142,062 entities. Up to 4,425 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [SEA] Rust Manila 2x | Biweekly on?
The server [SEA] Rust Manila 2x | Biweekly is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [SEA] Rust Manila 2x | Biweekly wipe, and how often?
The prediction follows its tag, because too few of [SEA] Rust Manila 2x | Biweekly's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 11 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on [SEA] Rust Manila 2x | Biweekly?
The average peak on its recent wipes was 39 players. 41 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player numbers
What position does [SEA] Rust Manila 2x | Biweekly hold in the rankings?
Over the last seven days, [SEA] Rust Manila 2x | Biweekly has #609 for player hours, in the top 3% of all ranked servers and #26 in Asia.
What does the population on [SEA] Rust Manila 2x | Biweekly look like?
Right now, 106 players are on [SEA] Rust Manila 2x | Biweekly, which has 150 slots. The seven-day average is 24 players, with a peak of 112. The highest average in the last 48 hours came at 15:00 UTC, with 111 players.
Tags
What is meant by the tags on [SEA] Rust Manila 2x | Biweekly?
The game's browser takes its cue from the tags [SEA] Rust Manila 2x | Biweekly has set: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Its slot count is 150; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): The server browser lists it under East Asia. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [SEA] Rust Manila 2x | Biweekly?
These Rust Server Score lists count [SEA] Rust Manila 2x | Biweekly among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 100; Average players: 10+ on average.
Rules and settings
What settings and rules apply on [SEA] Rust Manila 2x | Biweekly?
The name of [SEA] Rust Manila 2x | Biweekly points to a 2x gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.
Which map is in play on [SEA] Rust Manila 2x | Biweekly?
[SEA] Rust Manila 2x | Biweekly runs a game-generated procedural map at size 3,800, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Kabisera ng Pilipinas.
Connecting
How do you get onto [SEA] Rust Manila 2x | Biweekly?
Enter client.connect 15.235.160.24:60404 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/X4DyXjt5S.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max playersIts slot count is 150.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).