On the class lists: F (21), with population over 48 hours and no performance mark.
Players now1/ 205% full
7-day average0peak 1
Rank#11,988top 54%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
46/ 100
D
Working its way up from the back of the class: #11,988 on player hours.
Uptimehours on the list, last 48
15/ 100
F
Attendance needs work: on the list only 7 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 220 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for My Rust Server | ScalaCube. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 15.235.53.132:3648 is the address to use.
How dependable is My Rust Server | ScalaCube, and is it online at the moment?
The server is down: My Rust Server | ScalaCube is offline now, with the last sighting 40 hours ago. About 55 minutes ago, it restarted, based on the uptime it reports. It was up 0 of 24 hours over the last 1 full day, which is 0% of the time. On 27 October 2026, Rust Server Score saw it for the first time.
How well does My Rust Server | ScalaCube run?
It never fell below 156 server fps in the last 48 hours, averaging 220. Buildings, deployables and everything else in the world added up to as many as 91,335 entities. At its highest, it used 2,606 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is My Rust Server | ScalaCube running?
Rust network protocol 2635 and build 168909 on Linux is what My Rust Server | ScalaCube runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does My Rust Server | ScalaCube reset?
My Rust Server | ScalaCube has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 2 days 13 hours.
Player numbers
Where does My Rust Server | ScalaCube sit among Rust servers?
Over the last seven days, My Rust Server | ScalaCube has #11,988 for player hours, in the top 54% of all ranked servers.
Is My Rust Server | ScalaCube a busy server?
The last sighting of My Rust Server | ScalaCube was 40 hours ago, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.
Tags
How should you read the tags on My Rust Server | ScalaCube?
The game's browser takes its cue from the tags My Rust Server | ScalaCube has set: gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): Its slot count is 20; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does My Rust Server | ScalaCube appear in the Rust Server Score lists and filters?
Rust Server Score lists that include My Rust Server | ScalaCube: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
How is My Rust Server | ScalaCube set up, and what rules does it keep?
The name of My Rust Server | ScalaCube gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map My Rust Server | ScalaCube uses?
A procedural map of size 4,000 and seed 12345, generated by the game, is what My Rust Server | ScalaCube runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto My Rust Server | ScalaCube?
Enter client.connect 15.235.53.132:3648 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max playersIts slot count is 20.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).