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Every Rust server graded on real, live numbers. 78,222 players on the roll · 11,801 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 151.59.81.216:28015
Name of server

Rust PvE - Test

RegisterAbsentOffline
Region–
Address151.59.81.216:28015
Last checked1d ago
moddedoxide
Launch Rust and join
Overall grade

Working towards

45 out of 100, the average of 4 subjects

On the class lists: F (30), with population over 48 hours and no performance mark.

Players now 0/ 5 0% full
7-day average1peak 1
Rank#8,436top 38%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 11/ 100 A quiet classroom so far: 1 of 5 on average. Plenty of space to grow.
Standingrank on player hours 62/ 100 Working its way up from the back of the class: #8,436 on player hours.
Uptimehours on the list, last 48 8/ 100 Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 117 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in performance (A+); uptime is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75121:0022:0023:0000:00

Hourly average and peak, UTC.

Server performance

05010015020021:0022:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
EU · groups of 5 · weekly · 76 on average
40 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 57 on average
75 / 260
红果十倍/10.26号新开/爆枪/新人入门
EA · groups of 6 · weekly · 10 on average
3 / 200
Rustico 3
groups of 5 · 8 on average
12 / 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
EU · groups of 5 · weekly · 1 on average
0 / 200
Bustabar NA PvP - No Wipe - Raid Protection
NA · groups of 5 · 1 on average
0 / 50

Quick answers

from the figures on this page

Server facts

Which region is Rust PvE - Test based in?

Rust PvE - Test leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 151.59.81.216:28015.

How reliable is Rust PvE - Test, and is it up?

The server is down: Rust PvE - Test is offline now, with the last sighting 44 hours ago. About 12 hours ago, it restarted, based on the uptime it reports. It was up 1 of 24 hours over the last 1 full day, which is 4% of the time. It was first seen by Rust Server Score on 26 October 2026.

How well does Rust PvE - Test run?

It never fell below 106 server fps in the last 48 hours, averaging 117. At its peak, it held 66,670 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,952 MB. When fps is low and entities climb, that is lag to players.

On what Rust version does Rust PvE - Test sit?

You will find Rust PvE - Test on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does Rust PvE - Test reset?

Rust PvE - Test has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 3 days 10 hours.

Player numbers

Where does Rust PvE - Test sit among Rust servers?

Over the last seven days, Rust PvE - Test has #8,436 for player hours, in the top 38% of all ranked servers.

What does the population on Rust PvE - Test look like?

The last sighting of Rust PvE - Test was 44 hours ago, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 21:00 UTC, with an average of 1 players.

Tags and filters

How should you read the tags on Rust PvE - Test?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts5 (Group limit): A team can hold 5 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Rust PvE - Test publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Rust PvE - Test appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Rust PvE - Test among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

How is Rust PvE - Test set up, and what rules does it keep?

The name of Rust PvE - Test gives no gather rate. You can play in groups of up to 5 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.

Rust PvE - Test runs which map?

A procedural map of size 3,500 and seed 1337, generated by the game, is what Rust PvE - Test runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

How should you connect to Rust PvE - Test?

Enter client.connect 151.59.81.216:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 slots are available.
ts5
Group limit A team can hold 5 players at most.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.