On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#8,371top 38%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,371 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
76/ 100
B
Climbing fast: up 4,395 places this week.
A term to build on.
Strongest in momentum (B); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 02:19 UTC3d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [Sc4rZ] Rust Survival PvE 24x7?
You'll find no region listed by [Sc4rZ] Rust Survival PvE 24x7. Rust Server Score takes the server's word for its location and does not trace the hardware. 151.80.29.203:28015 is the address to use.
Is [Sc4rZ] Rust Survival PvE 24x7 up, and how steady is its uptime?
At this moment, [Sc4rZ] Rust Survival PvE 24x7 is offline; the last time it was seen was 2 days 22 hours ago. It was up 45% of the time over the last 7 full days, 76 of 168 hours. The first sighting by Rust Server Score was on 18 October 2026.
On what Rust version does [Sc4rZ] Rust Survival PvE 24x7 sit?
Rust network protocol 2635 and build 168909 on Linux is what [Sc4rZ] Rust Survival PvE 24x7 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [Sc4rZ] Rust Survival PvE 24x7 reset?
The record holds too few of [Sc4rZ] Rust Survival PvE 24x7's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 3 days 16 hours.
What should you expect from wipe day on [Sc4rZ] Rust Survival PvE 24x7?
Across its recent wipes, the busiest moments averaged 1 players. 5 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does [Sc4rZ] Rust Survival PvE 24x7 hold in the rankings?
In the top 38% of all ranked servers, [Sc4rZ] Rust Survival PvE 24x7 sits at #8,371 for player hours over the last seven days.
How many players does [Sc4rZ] Rust Survival PvE 24x7 usually have?
[Sc4rZ] Rust Survival PvE 24x7 is offline at the moment; the last time it was seen was 2 days 22 hours ago. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
How should you read the tags on [Sc4rZ] Rust Survival PvE 24x7?
The game's browser takes its cue from the tags [Sc4rZ] Rust Survival PvE 24x7 has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [Sc4rZ] Rust Survival PvE 24x7?
Rust Server Score lists that include [Sc4rZ] Rust Survival PvE 24x7: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which rules does [Sc4rZ] Rust Survival PvE 24x7 enforce, and what are its settings?
You will find no gather rate in the name of [Sc4rZ] Rust Survival PvE 24x7. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
[Sc4rZ] Rust Survival PvE 24x7 runs which map?
[Sc4rZ] Rust Survival PvE 24x7 runs a game-generated procedural map at size 6,000, seed 2010288492. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join [Sc4rZ] Rust Survival PvE 24x7?
To connect, start Rust, press F1, and type client.connect 151.80.29.203:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (B); population is the one to work on (F).