A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,388 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 158 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap9.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Wed 7 OctWed 23 SepFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 22:28 UTC19d ago
0
–
running
0
Wed 23 Sep, 03:00 UTC34d ago
0
–
14.8 days
0
Fri 18 Sep, 23:16 UTC38d ago
0
–
4.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Oclium Dev Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 152.37.196.217:28015 is the address to use.
Is Oclium Dev Server up, and how steady is its uptime?
You can join now: Oclium Dev Server is online. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is Oclium Dev Server on?
Rust network protocol 2634 and build 167781 on Linux is what Oclium Dev Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Oclium Dev Server reset?
No next wipe can be predicted for Oclium Dev Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 19 days 21 hours.
What should you expect from wipe day on Oclium Dev Server?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Oclium Dev Server sit among Rust servers?
Over the last seven days, Oclium Dev Server has #15,388 for player hours, in the top 70% of all ranked servers.
What does the population on Oclium Dev Server look like?
Oclium Dev Server is showing 0 players right now, with 10 slots in total. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on Oclium Dev Server?
The game's browser takes its cue from the tags Oclium Dev Server has set: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Oclium Dev Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Oclium Dev Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
What settings and rules apply on Oclium Dev Server?
You will find no gather rate in the name of Oclium Dev Server. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. The server does not run VAC, Valve's anti-cheat.
Oclium Dev Server runs which map?
A procedural map, generated by the game, is what Oclium Dev Server runs.
Getting in
What is the way to join Oclium Dev Server?
Enter client.connect 152.37.196.217:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).