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Every Rust server graded on real, live numbers. 90,661 players on the roll · 11,897 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 152.37.196.217:28015
Name of server

Oclium Dev Server

RegisterPresentOnline
Region–
Address152.37.196.217:28015
Last checked9m ago
Launch Rust and join
Overall grade

Not there yet

43 out of 100, the average of 4 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,388top 70%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,388 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 158 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123420:0005:0014:0022:0009:0018:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 23 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 22:28 UTC19d ago 0 – running 0
Wed 23 Sep, 03:00 UTC34d ago 0 – 14.8 days 0
Fri 18 Sep, 23:16 UTC38d ago 0 – 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 504 on average
781 / 825
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 345 on average
43 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 340 on average
124 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
407 / 500
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
260 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 259 on average
193 / 300

Quick answers

from the figures on this page

Server details

Where in the world is Oclium Dev Server?

You'll find no region listed by Oclium Dev Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 152.37.196.217:28015 is the address to use.

Is Oclium Dev Server up, and how steady is its uptime?

You can join now: Oclium Dev Server is online. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

What Rust version is Oclium Dev Server on?

Rust network protocol 2634 and build 167781 on Linux is what Oclium Dev Server runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

On what schedule does Oclium Dev Server reset?

No next wipe can be predicted for Oclium Dev Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 19 days 21 hours.

What should you expect from wipe day on Oclium Dev Server?

Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.

Player count

Where does Oclium Dev Server sit among Rust servers?

Over the last seven days, Oclium Dev Server has #15,388 for player hours, in the top 70% of all ranked servers.

What does the population on Oclium Dev Server look like?

Oclium Dev Server is showing 0 players right now, with 10 slots in total. A seven-day average of 0 players applies here.

Tags and filters

What is meant by the tags on Oclium Dev Server?

The game's browser takes its cue from the tags Oclium Dev Server has set: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Oclium Dev Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Oclium Dev Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

What settings and rules apply on Oclium Dev Server?

You will find no gather rate in the name of Oclium Dev Server. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. The server does not run VAC, Valve's anti-cheat.

Oclium Dev Server runs which map?

A procedural map, generated by the game, is what Oclium Dev Server runs.

Getting in

What is the way to join Oclium Dev Server?

Enter client.connect 152.37.196.217:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build This runs on build 167781.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.