On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#15,239top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,239 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 116 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,120 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap5.3 daysbetween real wipes
wipe-day peak54players, last three wipes
The first 48 hours of its last wipes
Wed 7 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 17:14 UTC20d ago
107
–
running
0
Fri 2 Oct, 09:12 UTC26d ago
0
–
5.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Test Z. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 152.89.199.149:35000.
How dependable is Test Z, and is it online at the moment?
Right now, Test Z is online. The uptime it reports puts the last restart at about 4 days 1 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 14 September 2026, Rust Server Score saw it for the first time.
Does Test Z perform well?
It averaged 116 server fps over the last 48 hours, with a low of 93. Buildings, deployables and everything else in the world added up to as many as 71,492 entities. At its highest, it used 2,606 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Test Z on?
The server Test Z is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Test Z wipe its map?
The record holds too few of Test Z's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 26 days 1 hours.
What should you expect from wipe day on Test Z?
The average peak on its recent wipes was 54 players. 13 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does Test Z hold in the rankings?
In the top 69% of all ranked servers, Test Z sits at #15,239 for player hours over the last seven days.
What does the population on Test Z look like?
With 100 slots available, Test Z currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Tags
How should you read the tags on Test Z?
The game's browser takes its cue from the tags Test Z has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs Test Z?
No other server we track uses the x4c.ru hostname that Test Z publishes.
Where does Test Z appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Test Z among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Test Z?
Nothing in the name of Test Z states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Test Z?
The game generates the procedural map on Test Z at size 3,500 with seed 5395053. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Test Z?
To connect, start Rust, press F1, and type client.connect 152.89.199.149:35000. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://x4c.ru.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).