Working its way up from the back of the class: #16,408 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 8,286 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Turtle Island - Raidable Bases - 10x - wiped 7/5 based in?
You'll find no region listed by Turtle Island - Raidable Bases - 10x - wiped 7/5. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 156.236.84.15:28000.
How reliable is Turtle Island - Raidable Bases - 10x - wiped 7/5, and is it up?
The server is down: Turtle Island - Raidable Bases - 10x - wiped 7/5 is offline now, with the last sighting 28 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 21 September 2026.
What Rust version is Turtle Island - Raidable Bases - 10x - wiped 7/5 on?
The server Turtle Island - Raidable Bases - 10x - wiped 7/5 is on Rust network protocol 2633 and build 164530 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Turtle Island - Raidable Bases - 10x - wiped 7/5 wipe, and how often?
The estimate for Turtle Island - Raidable Bases - 10x - wiped 7/5's next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 38 days 1 hours. The tags show a monthly wipe schedule.
Player numbers
What position does Turtle Island - Raidable Bases - 10x - wiped 7/5 hold in the rankings?
Over the last seven days, Turtle Island - Raidable Bases - 10x - wiped 7/5 has #16,408 for player hours, in the top 69% of all ranked servers.
What does the population on Turtle Island - Raidable Bases - 10x - wiped 7/5 look like?
Turtle Island - Raidable Bases - 10x - wiped 7/5 is offline at the moment; the last time it was seen was 28 days 9 hours ago.
Tags
How should you read the tags on Turtle Island - Raidable Bases - 10x - wiped 7/5?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): This runs on build 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Turtle Island - Raidable Bases - 10x - wiped 7/5 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Turtle Island - Raidable Bases - 10x - wiped 7/5 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Turtle Island - Raidable Bases - 10x - wiped 7/5 among them: 10x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Map and rules
What settings and rules apply on Turtle Island - Raidable Bases - 10x - wiped 7/5?
Turtle Island - Raidable Bases - 10x - wiped 7/5 sets gather at 10x, as its name suggests. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Turtle Island - Raidable Bases - 10x - wiped 7/5 uses?
The game generates the procedural map on Turtle Island - Raidable Bases - 10x - wiped 7/5 at size 3,000 with seed 2128802245. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join Turtle Island - Raidable Bases - 10x - wiped 7/5?
To connect, start Rust, press F1, and type client.connect 156.236.84.15:28000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^m,gmrust,cs164530,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildThis runs on build 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.