Working its way up from the back of the class: #16,408 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
17/ 100
F
Lost ground: down 10,725 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA, and #649 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:12 UTC, in 23h.
Its weekly schedule tag · low confidence
usual gap7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5
Coming wipes
23hThu 29 Oct, 18:12 UTC
7d 23hThu 5 Nov, 19:00 UTCFW
14d 23hThu 12 Nov, 18:12 UTC
21d 23hThu 19 Nov, 18:12 UTC
28d 23hThu 26 Nov, 18:12 UTC
35d 23hThu 3 Dec, 19:00 UTCFW
42d 23hThu 10 Dec, 18:12 UTC
The first 48 hours of its last wipes
Thu 24 SepThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 24 Sep, 18:12 UTC34d ago
1
–
running
0
Thu 17 Sep, 18:12 UTC41d ago
3
halved by day 5
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 2X- Dingo Rust - Weekly-Quads sit?
You'll see 2X- Dingo Rust - Weekly-Quads listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 156.236.84.44:28060.
How dependable is 2X- Dingo Rust - Weekly-Quads, and is it online at the moment?
You cannot join now: 2X- Dingo Rust - Weekly-Quads is offline, last seen 27 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does 2X- Dingo Rust - Weekly-Quads sit?
You will find 2X- Dingo Rust - Weekly-Quads on Rust network protocol 2633 and build 165217, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does 2X- Dingo Rust - Weekly-Quads wipe its map?
The prediction follows its tag, because too few of 2X- Dingo Rust - Weekly-Quads's wipes are on record to confirm the schedule. Expect the next wipe on Thursday 29 October at 18:12 UTC. 34 days have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on 2X- Dingo Rust - Weekly-Quads?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 5 in the wipes where it did not hold.
Population
What position does 2X- Dingo Rust - Weekly-Quads hold in the rankings?
In North America, 2X- Dingo Rust - Weekly-Quads is #1,629, and overall it is #16,408 on player hours over the last seven days, in the top 69% of all ranked servers. It comes #649 among servers in the quad group.
What does the population on 2X- Dingo Rust - Weekly-Quads look like?
The last sighting of 2X- Dingo Rust - Weekly-Quads was 27 days 4 hours ago, and it is offline right now.
Tags and filters
What is meant by the tags on 2X- Dingo Rust - Weekly-Quads?
The game's browser takes its cue from the tags 2X- Dingo Rust - Weekly-Quads has set: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Teams cap out at 4; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show 2X- Dingo Rust - Weekly-Quads?
Rust Server Score lists that include 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.
Server rules
How is 2X- Dingo Rust - Weekly-Quads set up, and what rules does it keep?
Going by its name, 2X- Dingo Rust - Weekly-Quads runs 2x gather. The cap on group size is 4 players (quad). survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
2X- Dingo Rust - Weekly-Quads runs which map?
2X- Dingo Rust - Weekly-Quads runs a game-generated procedural map at size 4,050, seed 922392180. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to 2X- Dingo Rust - Weekly-Quads?
Enter client.connect 156.236.84.44:28060 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^w,^v,NA,gmvanilla,cs165217,ts4,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitTeams cap out at 4.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).