On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 5
Rank#4,271top 19% · #126 in SA
Last wipe28d agono schedule published
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,271 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
89/ 100
A−
Mostly smooth: 54 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 255 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers, top 53% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:33 UTCFW28d ago
5
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
SA · groups of 15+ · 10x · biweekly · 2 on average
4 / 100
Quick answers
from the figures on this page
Server details
Where in the world is From Dust to Rust ZA 5x PVE?
In South America, according to its own listing, sits From Dust to Rust ZA 5x PVE, with the SA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 156.38.153.242:10010.
Is From Dust to Rust ZA 5x PVE up, and how steady is its uptime?
The server is up: From Dust to Rust ZA 5x PVE is online now. The uptime it reports puts the last restart at about 4 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is From Dust to Rust ZA 5x PVE smooth to play on?
It never fell below 25 server fps in the last 48 hours, averaging 54. Buildings, deployables and everything else in the world added up to as many as 127,527 entities. Up to 4,243 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does From Dust to Rust ZA 5x PVE sit?
Rust network protocol 2635 and build 168909 on Linux is what From Dust to Rust ZA 5x PVE runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does From Dust to Rust ZA 5x PVE wipe its map?
The force wipe each month is the only wipe From Dust to Rust ZA 5x PVE takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 28 days 2 hours.
What should you expect from wipe day on From Dust to Rust ZA 5x PVE?
Recent wipes have peaked at 5 players on average. The crowd on the latest wipe was largest 2 hours after it began.
Population
Where does From Dust to Rust ZA 5x PVE sit among Rust servers?
Over the last seven days, From Dust to Rust ZA 5x PVE has #4,271 for player hours, in the top 19% of all ranked servers and #126 in South America.
Is From Dust to Rust ZA 5x PVE a busy server?
With 20 slots available, From Dust to Rust ZA 5x PVE currently has 0 players. Averaging 0 players over seven days, it peaked at 5. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 0 players.
Tags
What is meant by the tags on From Dust to Rust ZA 5x PVE?
You'll see From Dust to Rust ZA 5x PVE tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; SA (South America): The server browser lists it under South America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does From Dust to Rust ZA 5x PVE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include From Dust to Rust ZA 5x PVE: 5x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: South America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.
Rules and settings
How is From Dust to Rust ZA 5x PVE set up, and what rules does it keep?
The name of From Dust to Rust ZA 5x PVE points to a 5x gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map From Dust to Rust ZA 5x PVE uses?
A procedural map of size 4,500 and seed 84654596, generated by the game, is what From Dust to Rust ZA 5x PVE runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto From Dust to Rust ZA 5x PVE?
To connect, start Rust, press F1, and type client.connect 156.38.153.242:10010. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://server-yythzzik.rusters.io.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,SA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
SA
South AmericaThe server browser lists it under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).