Working its way up from the back of the class: #14,979 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
20/ 100
F
Lost ground: down 8,887 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
usual gap1.2 daysbetween real wipes
wipe-day peak2players, last three wipes
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Tue 6 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 10:11 UTC22d ago
1
–
running
1
Mon 5 Oct, 04:18 UTC23d ago
4
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 12+ · 2x · monthly · 275 on average
189 / 200
Quick answers
from the figures on this page
Server details
Where in the world is RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP?
RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 157.85.85.130:25218.
How dependable is RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP, and is it online at the moment?
The server is down: RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP is offline now, with the last sighting 22 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 5 October 2026, Rust Server Score saw it for the first time.
What Rust version is RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP on?
You will find RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP on Rust network protocol 2634 and build 166652, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP wipe its map?
RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 22 days 13 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP?
The average peak on its recent wipes was 2 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP hold in the rankings?
Over the last seven days, RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP has #14,979 for player hours, in the top 67% of all ranked servers.
How many players does RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP usually have?
The last sighting of RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP was 22 days 4 hours ago, and it is offline right now.
Lists and filters
What is meant by the tags on RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP?
gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): This server is for roleplay; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP?
Rust Server Score lists that include RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP: 2x Rust servers, graded, Modded Rust servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Rules and settings
What settings and rules apply on RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP?
The name of RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP points to a 2x gather rate. With no change from the game default, groups take up to 8 players. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP?
RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP runs a game-generated procedural map at size 4,000, seed 1996107046. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto RUSTFALL RO 2X | MONTHLY | NO TEAM LIMIT | LOOT+ | VIP?
To connect, start Rust, press F1, and type client.connect 157.85.85.130:25218. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2634,^m,^r,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp125
Max playersThe server holds 125 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayThis server is for roleplay.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).