On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 3
Rank#7,025top 32%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,025 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 85 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 432 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers, and #404 of the quad servers (top 49%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap5.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Fri 2 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 19:10 UTC24d ago
4
–
running
0
Sun 27 Sep, 16:55 UTC30d ago
1
halved by day 3
5.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Da Hood. Rust Server Score takes the server's word for its location and does not trace the hardware. 157.85.85.130:26023 is the address to use.
How dependable is Da Hood, and is it online at the moment?
You can join now: Da Hood is online. According to its reported uptime, the last restart was about 26 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 27 September 2026.
Is Da Hood smooth to play on?
It averaged 85 server fps over the last 48 hours, with a low of 68. Buildings, deployables and everything else in the world added up to as many as 120,164 entities. At its highest, it used 5,279 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Da Hood sit?
Rust network protocol 2635 and build 168909 on Linux is what Da Hood runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Da Hood reset?
Da Hood has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 24 days 23 hours.
What should you expect from wipe day on Da Hood?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 25 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Player numbers
Where does Da Hood sit among Rust servers?
In the top 32% of all ranked servers, Da Hood sits at #7,025 for player hours over the last seven days. It comes #404 among servers in the quad group.
What does the population on Da Hood look like?
Da Hood is showing 0 players right now, with 20 slots in total. Averaging 0 players over seven days, it peaked at 3.
Lists and filters
How should you read the tags on Da Hood?
gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp20 (Max players): 20 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Da Hood publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Da Hood?
These Rust Server Score lists count Da Hood among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Server rules
What settings and rules apply on Da Hood?
You will find no gather rate in the name of Da Hood. You can have up to 4 players in a group (quad). softcore is the mode here, Facepunch's gentler mode: part of your loot stays with you. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Da Hood uses?
A procedural map of size 4,500 and seed 1768763, generated by the game, is what Da Hood runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Da Hood?
To connect, start Rust, press F1, and type client.connect 157.85.85.130:26023. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp20
Max players20 slots are available.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).