On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak –
Rank#15,339top 69%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 111 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 502 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap9.9 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 6
The first 48 hours of its last wipes
Tue 13 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 13:57 UTC15d ago
2
–
running
1
Sat 3 Oct, 15:27 UTC25d ago
4
halved by day 6
9.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte Rust Server sit?
A Shockbyte Rust Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 157.85.85.230:25333.
How reliable is A Shockbyte Rust Server, and is it up?
The server is up: A Shockbyte Rust Server is online now. The uptime it reports puts the last restart at about 2 days ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 3 October 2026, Rust Server Score saw it for the first time.
Does A Shockbyte Rust Server perform well?
It never fell below 55 server fps in the last 48 hours, averaging 111. Up to 64,965 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,584 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is A Shockbyte Rust Server running?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does A Shockbyte Rust Server wipe, and how often?
The record holds too few of A Shockbyte Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 15 days 8 hours have passed since this world was made.
What happens on A Shockbyte Rust Server when wipe day arrives?
The average peak on its recent wipes was 3 players. Peak numbers came 1 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 6.
Population
Where does A Shockbyte Rust Server sit among Rust servers?
In the top 69% of all ranked servers, A Shockbyte Rust Server sits at #15,339 for player hours over the last seven days.
What does the population on A Shockbyte Rust Server look like?
Right now, 0 players are on A Shockbyte Rust Server, which has 5 slots. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on A Shockbyte Rust Server?
You'll see A Shockbyte Rust Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp5 (Max players): Its slot count is 5; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature A Shockbyte Rust Server?
These Rust Server Score lists count A Shockbyte Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is A Shockbyte Rust Server set up, and what rules does it keep?
You will find no gather rate in the name of A Shockbyte Rust Server. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map A Shockbyte Rust Server uses?
A Shockbyte Rust Server runs a game-generated procedural map at size 3,500, seed 471471404. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join A Shockbyte Rust Server?
Enter client.connect 157.85.85.230:25333 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp5
Max playersIts slot count is 5.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).