Skip to the page
Every Rust server graded on real, live numbers. 54,071 players on the roll · 11,717 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 157.85.85.36:25545
Name of server

A Shockbyte x Discord Production Rust Server

RegisterPresentOnline
Region–
Address157.85.85.36:25545
Last checked10m ago
Launch Rust and join
Overall grade

Working towards

48 out of 100, the average of 4 subjects

On the class lists: F (30), with population over 48 hours and no performance mark.

Players now 8/ 125 6% full
7-day average6peak 9
Rank#5,466top 25%
Last wipe6h agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 4/ 100 A quiet classroom so far: 6 of 125 on average. Plenty of space to grow.
Standingrank on player hours 75/ 100 Holds a respectable place: #5,466 on player hours.
Uptimehours on the list, last 48 12/ 100 Attendance needs work: on the list only 6 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 97 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
02.557.51017:0018:0019:0020:0021:0022:00Wiped Tue 27 Oct, 17:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020017:0018:0019:0020:0021:0022:00Wiped Tue 27 Oct, 17:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 520 on average
440 / 525
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 336 on average
25 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 333 on average
45 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
201 / 275
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
76 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
88 / 150

Quick answers

from the figures on this page

Server details

Which region is A Shockbyte x Discord Production Rust Server based in?

A Shockbyte x Discord Production Rust Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 157.85.85.36:25545.

How dependable is A Shockbyte x Discord Production Rust Server, and is it online at the moment?

The server is up: A Shockbyte x Discord Production Rust Server is online now. The uptime it reports puts the last restart at about 4 hours ago. The first sighting by Rust Server Score was on 27 October 2026.

Does A Shockbyte x Discord Production Rust Server perform well?

The average over the last 48 hours was 97 server fps, and it never went below 74. At its peak, it held 118,187 entities, including buildings, deployables and all else in the world. At its highest, it used 4,485 MB of memory. When fps is low and entities climb, that is lag to players.

On what Rust version does A Shockbyte x Discord Production Rust Server sit?

You will find A Shockbyte x Discord Production Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does A Shockbyte x Discord Production Rust Server wipe its map?

There are too few wipes on record for A Shockbyte x Discord Production Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 6 hours have passed since this world was made.

Player numbers

Where does A Shockbyte x Discord Production Rust Server place in the wider field of Rust servers?

Over the last seven days, A Shockbyte x Discord Production Rust Server has #5,466 for player hours, in the top 25% of all ranked servers.

How many players does A Shockbyte x Discord Production Rust Server usually have?

Right now, 8 players are on A Shockbyte x Discord Production Rust Server, which has 125 slots. The seven-day average is 6 players, with a peak of 9. The busiest time in the last 48 hours was 21:00 UTC, with an average of 8 players.

Tags

What do A Shockbyte x Discord Production Rust Server's tags stand for?

gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does A Shockbyte x Discord Production Rust Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server rules

What settings and rules apply on A Shockbyte x Discord Production Rust Server?

Nothing in the name of A Shockbyte x Discord Production Rust Server states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.

A Shockbyte x Discord Production Rust Server runs which map?

A Shockbyte x Discord Production Rust Server runs a game-generated procedural map at size 4,500, seed 50000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

What is the way to join A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.85.36:25545 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp125
Max players The server holds 125 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.