On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,349top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 254 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is A Shockbyte x Discord Production Rust Server based in?
No region is published for A Shockbyte x Discord Production Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 157.85.85.50:28142.
How reliable is A Shockbyte x Discord Production Rust Server, and is it up?
You can join now: A Shockbyte x Discord Production Rust Server is online. About 3 days 12 hours ago, it restarted, based on the uptime it reports. It was up 71 of 72 hours over the last 3 full days, which is 99% of the time. On 25 October 2026, Rust Server Score saw it for the first time.
How well does A Shockbyte x Discord Production Rust Server run?
The average over the last 48 hours was 254 server fps, and it never went below 243. At its peak, it held 8,248 entities, including buildings, deployables and all else in the world. At its highest, it used 2,620 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does A Shockbyte x Discord Production Rust Server sit?
You will find A Shockbyte x Discord Production Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does A Shockbyte x Discord Production Rust Server wipe its map?
A Shockbyte x Discord Production Rust Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 3 days 14 hours.
Player count
What position does A Shockbyte x Discord Production Rust Server hold in the rankings?
In the top 69% of all ranked servers, A Shockbyte x Discord Production Rust Server sits at #15,349 for player hours over the last seven days.
What does the population on A Shockbyte x Discord Production Rust Server look like?
Right now, 0 players are on A Shockbyte x Discord Production Rust Server, which has 40 slots. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on A Shockbyte x Discord Production Rust Server?
gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature A Shockbyte x Discord Production Rust Server?
These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
How is A Shockbyte x Discord Production Rust Server set up, and what rules does it keep?
You will find no gather rate in the name of A Shockbyte x Discord Production Rust Server. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
A Shockbyte x Discord Production Rust Server runs which map?
A Shockbyte x Discord Production Rust Server runs a game-generated procedural map at size 1,500, seed 50000. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto A Shockbyte x Discord Production Rust Server?
Enter client.connect 157.85.85.50:28142 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).