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Every Rust server graded on real, live numbers. 62,257 players on the roll · 11,760 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 157.85.85.63:24567
Name of server

A Shockbyte x Discord Production Rust Server

RegisterAbsentOffline
Region–
Address157.85.85.63:24567
Last checked10h ago
Launch Rust and join
Overall grade

Not there yet

36 out of 100, the average of 4 subjects

On the class lists: F (15), with population over 48 hours and no performance mark.

Players now 0/ 125 0% full
7-day average0peak –
Rank#15,405top 69%
Last wipe16h agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,405 on player hours.
Uptimehours on the list, last 48 15/ 100 Attendance needs work: on the list only 7 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 252 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
0123406:0007:0008:0010:0011:0012:00Wiped Tue 27 Oct, 06:14 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040006:0007:0008:0010:0011:0012:00Wiped Tue 27 Oct, 06:14 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 515 on average
547 / 625
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 338 on average
36 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 335 on average
57 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
292 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
112 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 262 on average
126 / 150

Quick answers

from the figures on this page

Server details

Where in the world is A Shockbyte x Discord Production Rust Server?

You'll find no region listed by A Shockbyte x Discord Production Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 157.85.85.63:24567.

How reliable is A Shockbyte x Discord Production Rust Server, and is it up?

The server is down: A Shockbyte x Discord Production Rust Server is offline now, with the last sighting 10 hours ago. About 5 hours ago, it restarted, based on the uptime it reports. The first sighting by Rust Server Score was on 27 October 2026.

How well does A Shockbyte x Discord Production Rust Server run?

The average over the last 48 hours was 252 server fps, and it never went below 244. Buildings, deployables and everything else in the world added up to as many as 8,249 entities. Up to 1,920 MB of memory was used. Players feel lag when fps drops and entities pile up.

What Rust version is A Shockbyte x Discord Production Rust Server on?

You will find A Shockbyte x Discord Production Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Resets

When does A Shockbyte x Discord Production Rust Server wipe, and how often?

A Shockbyte x Discord Production Rust Server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 16 hours.

Player numbers

What position does A Shockbyte x Discord Production Rust Server hold in the rankings?

In the top 69% of all ranked servers, A Shockbyte x Discord Production Rust Server sits at #15,405 for player hours over the last seven days.

What does the population on A Shockbyte x Discord Production Rust Server look like?

The last sighting of A Shockbyte x Discord Production Rust Server was 10 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.

Tags and filters

What is meant by the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp125 (Max players): Its slot count is 125; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does A Shockbyte x Discord Production Rust Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server rules

How is A Shockbyte x Discord Production Rust Server set up, and what rules does it keep?

Nothing in the name of A Shockbyte x Discord Production Rust Server states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.

Which map is in play on A Shockbyte x Discord Production Rust Server?

A procedural map of size 1,500 and seed 50000, generated by the game, is what A Shockbyte x Discord Production Rust Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How do you get onto A Shockbyte x Discord Production Rust Server?

To connect, start Rust, press F1, and type client.connect 157.85.85.63:24567. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp125
Max players Its slot count is 125.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.