On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak –
Rank#15,290top 69%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,290 on player hours.
Uptimehours on the list, last 48
60/ 100
C
Missed a few lessons: on the list 29 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 129 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 328 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #614 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak5players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctThu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:14 UTCFW28d ago
5
–
running
2
Thu 1 Oct, 11:41 UTC28d ago
5
–
0.4 days
0
Wed 30 Sep, 21:07 UTC29d ago
5
–
0.6 days
0
Wed 30 Sep, 13:29 UTC29d ago
5
–
0.3 days
2
Mon 28 Sep, 18:26 UTC31d ago
2
–
1.8 days
0
Mon 28 Sep, 12:09 UTC31d ago
2
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Void-Clan- server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 157.85.85.64:28015.
Is Void-Clan- server up, and how steady is its uptime?
You cannot join now: Void-Clan- server is offline, last seen 17 hours ago. According to its reported uptime, the last restart was about 3 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 28 September 2026.
How well does Void-Clan- server run?
It never fell below 11 server fps in the last 48 hours, averaging 129. Up to 72,830 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,360 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Void-Clan- server running?
Rust network protocol 2634 and build 166100 on Linux is what Void-Clan- server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Void-Clan- server wipe, and how often?
Void-Clan- server wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 28 days 11 hours have passed since this world was made.
What should you expect from wipe day on Void-Clan- server?
Across its recent wipes, the busiest moments averaged 5 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Void-Clan- server place in the wider field of Rust servers?
Over the last seven days, Void-Clan- server has #15,290 for player hours, in the top 69% of all ranked servers. In the quad group, it ranks #614.
What does the population on Void-Clan- server look like?
It has been 17 hours since Void-Clan- server was last seen, and it is offline right now. A seven-day average of 0 players applies here.
Tags
How should you read the tags on Void-Clan- server?
You'll see Void-Clan- server tagged with gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp30 (Max players): 30 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166100 (Build): Build number: 166100; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Void-Clan- server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Void-Clan- server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Rules and settings
What settings and rules apply on Void-Clan- server?
The name of Void-Clan- server gives no gather rate. You can have up to 4 players in a group (quad). softcore is the mode here, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Void-Clan- server uses?
A procedural map of size 3,500 and seed 2147483647, generated by the game, is what Void-Clan- server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Void-Clan- server?
To connect, start Rust, press F1, and type client.connect 157.85.85.64:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2634,gmsoftcore,cs166100,ts4
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp30
Max players30 slots are available.
ts4
Group limitA team can hold 4 players at most.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166100
BuildBuild number: 166100.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).