On the class lists: F (22), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average1peak 1
Rank#12,374top 56%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 40 on average. Plenty of space to grow.
Standingrank on player hours
44/ 100
F
Working its way up from the back of the class: #12,374 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Mon 5 OctSun 27 SepSat 26 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 18:53 UTC23d ago
2
–
running
0
Sun 27 Sep, 15:39 UTC31d ago
2
halved by day 3
8.1 days
1
Sat 26 Sep, 19:39 UTC32d ago
3
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte x Discord Production Rust Server sit?
No region is published for A Shockbyte x Discord Production Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 157.85.85.81:27900.
How dependable is A Shockbyte x Discord Production Rust Server, and is it online at the moment?
The server is down: A Shockbyte x Discord Production Rust Server is offline now, with the last sighting 3 days 19 hours ago. It was up 2 of 168 hours over the last 7 full days, which is 1% of the time. It was first seen by Rust Server Score on 26 September 2026.
Which Rust version is A Shockbyte x Discord Production Rust Server running?
The server A Shockbyte x Discord Production Rust Server is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does A Shockbyte x Discord Production Rust Server wipe, and how often?
No next wipe can be predicted for A Shockbyte x Discord Production Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 23 days 14 hours have passed since this world was made.
What should you expect from wipe day on A Shockbyte x Discord Production Rust Server?
The average peak on its recent wipes was 2 players. Peak numbers came 45 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Player count
What position does A Shockbyte x Discord Production Rust Server hold in the rankings?
In the top 56% of all ranked servers, A Shockbyte x Discord Production Rust Server sits at #12,374 for player hours over the last seven days.
Is A Shockbyte x Discord Production Rust Server a busy server?
It has been 3 days 19 hours since A Shockbyte x Discord Production Rust Server was last seen, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days.
Tags
What is meant by the tags on A Shockbyte x Discord Production Rust Server?
The game's browser takes its cue from the tags A Shockbyte x Discord Production Rust Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show A Shockbyte x Discord Production Rust Server?
Rust Server Score lists that include A Shockbyte x Discord Production Rust Server: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is A Shockbyte x Discord Production Rust Server set up, and what rules does it keep?
The name of A Shockbyte x Discord Production Rust Server gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map A Shockbyte x Discord Production Rust Server uses?
The game generates the procedural map on A Shockbyte x Discord Production Rust Server at size 3,000 with seed 315848369. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to A Shockbyte x Discord Production Rust Server?
Enter client.connect 157.85.85.81:27900 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max players40 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).