On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,452top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,452 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 237 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 279 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte Rust Server sit?
You'll find no region listed by A Shockbyte Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 157.85.85.98:27936 is the address to use.
Is A Shockbyte Rust Server up, and how steady is its uptime?
You can join now: A Shockbyte Rust Server is online. About 2 days 2 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 12 October 2026, Rust Server Score saw it for the first time.
Does A Shockbyte Rust Server perform well?
The average over the last 48 hours was 237 server fps, and it never went below 223. Up to 8,198 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,449 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2634 and build 167584 on Linux is what A Shockbyte Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does A Shockbyte Rust Server reset?
A Shockbyte Rust Server has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 16 days 12 hours.
Player count
What position does A Shockbyte Rust Server hold in the rankings?
Over the last seven days, A Shockbyte Rust Server has #15,452 for player hours, in the top 69% of all ranked servers.
Is A Shockbyte Rust Server a busy server?
With 40 slots available, A Shockbyte Rust Server currently has 0 players. A seven-day average of 0 players applies here.
Tags
How should you read the tags on A Shockbyte Rust Server?
You'll see A Shockbyte Rust Server tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): This runs on build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show A Shockbyte Rust Server?
These Rust Server Score lists count A Shockbyte Rust Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is A Shockbyte Rust Server set up, and what rules does it keep?
Nothing in the name of A Shockbyte Rust Server states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on A Shockbyte Rust Server?
The game generates the procedural map on A Shockbyte Rust Server at size 1,500 with seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join A Shockbyte Rust Server?
To connect, start Rust, press F1, and type client.connect 157.85.85.98:27936. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).