On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak –
Rank#15,348top 69%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,348 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 239 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 175 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte x Discord Production Rust Server sit?
You'll find no region listed by A Shockbyte x Discord Production Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 157.85.86.115:23479 is the address to use.
How dependable is A Shockbyte x Discord Production Rust Server, and is it online at the moment?
You can join now: A Shockbyte x Discord Production Rust Server is online. About 2 days 3 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 16 October 2026.
Does A Shockbyte x Discord Production Rust Server perform well?
It averaged 239 server fps over the last 48 hours, with a low of 231. At its peak, it held 8,194 entities, including buildings, deployables and all else in the world. Up to 2,488 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does A Shockbyte x Discord Production Rust Server sit?
The server A Shockbyte x Discord Production Rust Server is on Rust network protocol 2634 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does A Shockbyte x Discord Production Rust Server wipe its map?
There are too few wipes on record for A Shockbyte x Discord Production Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 12 days 10 hours.
Player numbers
What position does A Shockbyte x Discord Production Rust Server hold in the rankings?
In the top 69% of all ranked servers, A Shockbyte x Discord Production Rust Server sits at #15,348 for player hours over the last seven days.
How many players does A Shockbyte x Discord Production Rust Server usually have?
Right now, 0 players are on A Shockbyte x Discord Production Rust Server, which has 75 slots. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on A Shockbyte x Discord Production Rust Server?
The game's browser takes its cue from the tags A Shockbyte x Discord Production Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show A Shockbyte x Discord Production Rust Server?
Rust Server Score lists that include A Shockbyte x Discord Production Rust Server: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?
Nothing in the name of A Shockbyte x Discord Production Rust Server states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map A Shockbyte x Discord Production Rust Server uses?
A Shockbyte x Discord Production Rust Server runs a game-generated procedural map at size 1,500, seed 50000. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto A Shockbyte x Discord Production Rust Server?
To connect, start Rust, press F1, and type client.connect 157.85.86.115:23479. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp75
Max playersThe server holds 75 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).