Working its way up from the back of the class: #16,838 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,252 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte Rust Server sit?
No region is published for A Shockbyte Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 157.85.86.128:25761 is the address to use.
Is A Shockbyte Rust Server up, and how steady is its uptime?
At this moment, A Shockbyte Rust Server is offline; the last time it was seen was 27 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 30 September 2026, Rust Server Score saw it for the first time.
On what Rust version does A Shockbyte Rust Server sit?
Rust network protocol 2633 and build 165217 on Linux is what A Shockbyte Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does A Shockbyte Rust Server reset?
The record holds too few of A Shockbyte Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 19 hours.
Player numbers
Where does A Shockbyte Rust Server sit among Rust servers?
Over the last seven days, A Shockbyte Rust Server has #16,838 for player hours, in the top 70% of all ranked servers.
Is A Shockbyte Rust Server a busy server?
A Shockbyte Rust Server is offline at the moment; the last time it was seen was 27 days 19 hours ago.
Tags
What is meant by the tags on A Shockbyte Rust Server?
You'll see A Shockbyte Rust Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show A Shockbyte Rust Server?
Rust Server Score lists that include A Shockbyte Rust Server: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
What settings and rules apply on A Shockbyte Rust Server?
You will find no gather rate in the name of A Shockbyte Rust Server. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on A Shockbyte Rust Server?
A procedural map, generated by the game, is what A Shockbyte Rust Server runs.
How to join
What is the way to join A Shockbyte Rust Server?
To connect, start Rust, press F1, and type client.connect 157.85.86.128:25761. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp25
Max playersThe server holds 25 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).