On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak 1
Rank#5,231top 24%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
76/ 100
B
Holds a respectable place: #5,231 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 205 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 862 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··W····
·······
WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 23:35 UTC21h ago
–
–
–
1
Tue 27 Oct, 23:27 UTC21h ago
–
–
–
0
Mon 26 Oct, 22:18 UTC1d ago
–
–
–
1
Mon 26 Oct, 22:06 UTC1d ago
–
–
–
0
Mon 26 Oct, 21:22 UTC1d ago
–
–
–
1
Wed 14 Oct, 17:13 UTC14d ago
1
✓ held half
12.2 days
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by PureGaming. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 157.85.86.168:20340.
How dependable is PureGaming, and is it online at the moment?
Right now, PureGaming is online. The uptime it reports puts the last restart at about 8 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 14 October 2026.
Does PureGaming perform well?
It averaged 205 server fps over the last 48 hours, with a low of 119. Up to 49,042 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,695 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is PureGaming on?
You will find PureGaming on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does PureGaming wipe, and how often?
No resets count as wipes on PureGaming, because the world is remade every few hours and no schedule is kept.
Player count
What position does PureGaming hold in the rankings?
In the top 24% of all ranked servers, PureGaming sits at #5,231 for player hours over the last seven days.
How many players does PureGaming usually have?
Right now, 0 players are on PureGaming, which has 5 slots. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 23:00 UTC, with an average of 1 players.
Tags
How should you read the tags on PureGaming?
You'll see PureGaming tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature PureGaming?
These Rust Server Score lists count PureGaming among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
How is PureGaming set up, and what rules does it keep?
You will find no gather rate in the name of PureGaming. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on PureGaming?
The game generates the procedural map on PureGaming at size 3,000 with seed 68. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join PureGaming?
To connect, start Rust, press F1, and type client.connect 157.85.86.168:20340. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp5
Max players5 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).