On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 1
Rank#13,708top 62% · #1443 in NA
Last wipe25d agomonthly schedule
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
38/ 100
F
Working its way up from the back of the class: #13,708 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 166 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 3,329 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
8d 22hThu 5 Nov, 19:00 UTCFW
36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 07:33 UTC25d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ sit?
In North America, according to its own listing, sits BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 157.85.86.177:28015.
How reliable is BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+, and is it up?
The server is up: BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ is online now. About 11 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ smooth to play on?
It averaged 166 server fps over the last 48 hours, with a low of 86. Up to 53,654 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,567 MB. When fps is low and entities climb, that is lag to players.
What Rust version is BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ on?
You will find BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ wipe its map?
BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 25 days 12 hours. Its tags record that it wipes monthly.
What happens on BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 9 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ sit among Rust servers?
Over the last seven days, BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ has #13,708 for player hours, in the top 62% of all ranked servers and #1,443 in North America.
How many players does BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ usually have?
BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ is showing 0 players right now, with 75 slots in total. It peaked at 1 and averaged 0 players over the last seven days.
Tags
How should you read the tags on BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+?
You'll see BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): Its slot count is 75; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ appear in the Rust Server Score lists and filters?
These Rust Server Score lists count BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
How is BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ set up, and what rules does it keep?
The name of BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ points to a 2x gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ uses?
A procedural map of size 3,000 and seed 198686860, generated by the game, is what BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+ runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to BLUE COLLAR RUST | 2X | SOLO/DUO | MONTLY | ORP | QOL+?
Enter client.connect 157.85.86.177:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp75
Max playersIts slot count is 75.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).