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Every Rust server graded on real, live numbers. 87,514 players on the roll · 11,817 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 157.85.86.187:25780
Name of server

A Shockbyte x Discord Production Rust Server

RegisterPresentOnline
Region–
Address157.85.86.187:25780
Last checked11m ago
Launch Rust and join
Overall grade

Getting there

57 out of 100, the average of 4 subjects

On the class lists: F (43), with population over 48 hours and no performance mark.

Players now 0/ 40 0% full
7-day average0peak –
Rank#15,268top 68%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours 32/ 100 Working its way up from the back of the class: #15,268 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 253 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 506 on average
201 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
273 / 300
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
757 / 800
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
42 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
839 / 900
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 242 on average
662 / 725

Quick answers

from the figures on this page

About the server

Where in the world is A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 157.85.86.187:25780 is the address to use.

Is A Shockbyte x Discord Production Rust Server up, and how steady is its uptime?

Right now, A Shockbyte x Discord Production Rust Server is online. According to its reported uptime, the last restart was about 6 days 12 hours ago. It was up 99% of the time over the last 5 full days, 119 of 120 hours. On 23 October 2026, Rust Server Score saw it for the first time.

Is A Shockbyte x Discord Production Rust Server smooth to play on?

It averaged 253 server fps over the last 48 hours, with a low of 223. Buildings, deployables and everything else in the world added up to as many as 8,262 entities. Up to 2,779 MB of memory was used. When fps is low and entities climb, that is lag to players.

Which Rust version is A Shockbyte x Discord Production Rust Server running?

The server A Shockbyte x Discord Production Rust Server is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does A Shockbyte x Discord Production Rust Server wipe its map?

There are too few wipes on record for A Shockbyte x Discord Production Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 6 days 14 hours.

Population

Where does A Shockbyte x Discord Production Rust Server place in the wider field of Rust servers?

Over the last seven days, A Shockbyte x Discord Production Rust Server has #15,268 for player hours, in the top 68% of all ranked servers.

Is A Shockbyte x Discord Production Rust Server a busy server?

Right now, 0 players are on A Shockbyte x Discord Production Rust Server, which has 40 slots. A seven-day average of 0 players applies here.

Tags

What do A Shockbyte x Discord Production Rust Server's tags stand for?

The game's browser takes its cue from the tags A Shockbyte x Discord Production Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show A Shockbyte x Discord Production Rust Server?

These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

What settings and rules apply on A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a game-generated procedural map at size 1,500, seed 50000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

What is the way to join A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.86.187:25780 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.