On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak 1
Rank#14,968top 67%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #14,968 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 97 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 157 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 17:06 UTC27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Moose Knuckle Solo/Duo/Trio, 08/28 sit?
You'll find no region listed by Moose Knuckle Solo/Duo/Trio, 08/28. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 157.85.86.18:26019.
Is Moose Knuckle Solo/Duo/Trio, 08/28 up, and how steady is its uptime?
You can join now: Moose Knuckle Solo/Duo/Trio, 08/28 is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 166 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Moose Knuckle Solo/Duo/Trio, 08/28 smooth to play on?
It averaged 97 server fps over the last 48 hours, with a low of 36. Buildings, deployables and everything else in the world added up to as many as 92,142 entities. At its highest, it used 3,832 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Moose Knuckle Solo/Duo/Trio, 08/28 sit?
Rust network protocol 2635 and build 168909 on Linux is what Moose Knuckle Solo/Duo/Trio, 08/28 runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Moose Knuckle Solo/Duo/Trio, 08/28 wipe its map?
There are too few wipes on record for Moose Knuckle Solo/Duo/Trio, 08/28 to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 2 hours.
What should you expect from wipe day on Moose Knuckle Solo/Duo/Trio, 08/28?
The average peak on its recent wipes was 2 players. 44 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Moose Knuckle Solo/Duo/Trio, 08/28 place in the wider field of Rust servers?
In the top 67% of all ranked servers, Moose Knuckle Solo/Duo/Trio, 08/28 sits at #14,968 for player hours over the last seven days.
How many players does Moose Knuckle Solo/Duo/Trio, 08/28 usually have?
Moose Knuckle Solo/Duo/Trio, 08/28 is showing 0 players right now, with 125 slots in total. The seven-day average is 0 players, with a peak of 1.
Lists and filters
How should you read the tags on Moose Knuckle Solo/Duo/Trio, 08/28?
The game's browser takes its cue from the tags Moose Knuckle Solo/Duo/Trio, 08/28 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Moose Knuckle Solo/Duo/Trio, 08/28?
These Rust Server Score lists count Moose Knuckle Solo/Duo/Trio, 08/28 among them: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Rules and settings
How is Moose Knuckle Solo/Duo/Trio, 08/28 set up, and what rules does it keep?
Nothing in the name of Moose Knuckle Solo/Duo/Trio, 08/28 states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Moose Knuckle Solo/Duo/Trio, 08/28 runs which map?
Moose Knuckle Solo/Duo/Trio, 08/28 runs a game-generated procedural map at size 4,000, seed 765238292. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Moose Knuckle Solo/Duo/Trio, 08/28?
Enter client.connect 157.85.86.18:26019 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp125
Max playersThe server holds 125 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).