Working its way up from the back of the class: #16,674 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 563 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is A Shockbyte x Discord Production Rust Server?
No region is published for A Shockbyte x Discord Production Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 157.85.86.211:28159.
Is A Shockbyte x Discord Production Rust Server up, and how steady is its uptime?
At this moment, A Shockbyte x Discord Production Rust Server is offline; the last time it was seen was 27 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 15 September 2026.
What Rust version is A Shockbyte x Discord Production Rust Server on?
The server A Shockbyte x Discord Production Rust Server is on Rust network protocol 2633 and build 163794 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does A Shockbyte x Discord Production Rust Server reset?
There are too few wipes on record for A Shockbyte x Discord Production Rust Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 42 days 10 hours.
Player numbers
What position does A Shockbyte x Discord Production Rust Server hold in the rankings?
In the top 70% of all ranked servers, A Shockbyte x Discord Production Rust Server sits at #16,674 for player hours over the last seven days.
What does the population on A Shockbyte x Discord Production Rust Server look like?
The last sighting of A Shockbyte x Discord Production Rust Server was 27 days 6 hours ago, and it is offline right now.
Tags
What is meant by the tags on A Shockbyte x Discord Production Rust Server?
You'll see A Shockbyte x Discord Production Rust Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp125 (Max players): 125 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature A Shockbyte x Discord Production Rust Server?
Rust Server Score lists that include A Shockbyte x Discord Production Rust Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?
The name of A Shockbyte x Discord Production Rust Server gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map A Shockbyte x Discord Production Rust Server uses?
A procedural map of size 1,500 and seed 50000, generated by the game, is what A Shockbyte x Discord Production Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join A Shockbyte x Discord Production Rust Server?
To connect, start Rust, press F1, and type client.connect 157.85.86.211:28159. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp125
Max players125 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163794
BuildBuild number: 163794.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).