On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak 2
Rank#9,714top 44%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
56/ 100
C−
Working its way up from the back of the class: #9,714 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 114 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
74/ 100
B−
Climbing fast: up 4,625 places this week.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Thu 1 OctSat 19 SepFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:37 UTCFW27d ago
1
–
running
0
Sat 19 Sep, 10:09 UTC39d ago
2
halved by day 3
12.4 days
0
Fri 18 Sep, 21:13 UTC40d ago
2
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Red sun in the sky. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 157.85.87.241:26318 is the address to use.
Is Red sun in the sky up, and how steady is its uptime?
You cannot join now: Red sun in the sky is offline, last seen 41 minutes ago. According to its reported uptime, the last restart was about 2 days 12 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Red sun in the sky perform well?
It never fell below 34 server fps in the last 48 hours, averaging 114. Up to 65,132 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,089 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Red sun in the sky sit?
Rust network protocol 2635 and build 168909 on Linux is what Red sun in the sky runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Red sun in the sky wipe its map?
No next wipe can be predicted for Red sun in the sky, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 27 days 8 hours.
What should you expect from wipe day on Red sun in the sky?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does Red sun in the sky sit among Rust servers?
Over the last seven days, Red sun in the sky has #9,714 for player hours, in the top 44% of all ranked servers.
Is Red sun in the sky a busy server?
The last sighting of Red sun in the sky was 41 minutes ago, and it is offline right now. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 1 players.
Tags
What is meant by the tags on Red sun in the sky?
The game's browser takes its cue from the tags Red sun in the sky has set: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Red sun in the sky appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Red sun in the sky: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does Red sun in the sky enforce, and what are its settings?
You will find no gather rate in the name of Red sun in the sky. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Red sun in the sky runs which map?
A procedural map of size 3,500 and seed 471471404, generated by the game, is what Red sun in the sky runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Red sun in the sky?
To connect, start Rust, press F1, and type client.connect 157.85.87.241:26318. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp5
Max playersThe server holds 5 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).