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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 157.85.87.37:28138
Name of server

WildHunt

RegisterPresentOnline
Region–
Address157.85.87.37:28138
Last checked1h ago
quad moddedoxidesoftcore
Launch Rust and join
Overall grade

Getting there

59 out of 100, the average of 5 subjects

On the class lists: D (49), with population over 48 hours and no performance mark.

Players now 0/ 40 0% full
7-day average0peak 1
Rank#12,743top 57%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours 43/ 100 Working its way up from the back of the class: #12,743 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 229 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 55/ 100 Moving up: up 1,357 places this week.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 57% of all ranked servers, and #570 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:56 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
EU · quad · monthly · 3 on average
6 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清
EA · quad · biweekly · 2 on average
1 / 233
[EA] Softcore 1
quad · monthly · 67 on average
55 / 350
[US] Facepunch Softcore 2
NA · quad · monthly · 60 on average
48 / 300
Reddit.com/r/PlayRust - AU Softcore
OC · quad · monthly · 34 on average
20 / 150
Rusty Sporks PvP | softcore / noob friendly
NA · quad · biweekly · 12 on average
1 / 100

Quick answers

from the figures on this page

Server facts

Where in the world is WildHunt?

WildHunt leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 157.85.87.37:28138.

Is WildHunt up, and how steady is its uptime?

Right now, WildHunt is online. The uptime it reports puts the last restart at about 3 days 18 hours ago. For the last 6 full days, it was up 144 of 144 hours, or 100% of the time. It was first seen by Rust Server Score on 21 October 2026.

Is WildHunt smooth to play on?

It never fell below 199 server fps in the last 48 hours, averaging 229. Buildings, deployables and everything else in the world added up to as many as 30,071 entities. Up to 3,891 MB of memory was used. When fps is low and entities climb, that is lag to players.

What Rust version is WildHunt on?

You will find WildHunt on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

When does WildHunt wipe, and how often?

WildHunt has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 6 days 20 hours.

What happens on WildHunt when wipe day arrives?

Recent wipes have peaked at 1 players on average. 1 hours after the latest wipe began, the crowd hit its peak.

Player numbers

Where does WildHunt place in the wider field of Rust servers?

Over the last seven days, WildHunt has #12,743 for player hours, in the top 57% of all ranked servers. In the quad group, it ranks #570.

Is WildHunt a busy server?

With 40 slots available, WildHunt currently has 0 players. Averaging 0 players over seven days, it peaked at 1.

Tags and filters

How should you read the tags on WildHunt?

The game's browser takes its cue from the tags WildHunt has set: gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp40 (Max players): Its slot count is 40; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does WildHunt appear in the Rust Server Score lists and filters?

Rust Server Score lists that include WildHunt: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Map and rules

Which rules does WildHunt enforce, and what are its settings?

You will find no gather rate in the name of WildHunt. You can have up to 4 players in a group (quad). It runs softcore, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map WildHunt uses?

WildHunt runs a game-generated procedural map at size 2,500, seed 50000. A matching size and seed produce the same map, viewable on RustMaps from this page.

Getting in

How should you connect to WildHunt?

Enter client.connect 157.85.87.37:28138 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, the easier one.
mp40
Max players Its slot count is 40.
ts4
Group limit A team can hold 4 players at most.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.