Working its way up from the back of the class: #15,299 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 678 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Tuesday 3 November, 13:05 UTC, in 5d 18h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1e+09x · weekly · 19 on average
26 / 100
Quick answers
from the figures on this page
Server facts
Which region is RustyDesigners.net based in?
The EU tag on RustyDesigners.net puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 157.85.87.87:29868.
Is RustyDesigners.net up, and how steady is its uptime?
The server is down: RustyDesigners.net is offline now, with the last sighting 14 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 October 2026.
On what Rust version does RustyDesigners.net sit?
You will find RustyDesigners.net on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does RustyDesigners.net wipe its map?
The estimate for RustyDesigners.net's next wipe comes from weekly: 7 days after its last wipe. Tuesday 3 November at 13:05 UTC is the date set for its next wipe. 15 days 5 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
Player count
Where does RustyDesigners.net sit among Rust servers?
Over the last seven days, RustyDesigners.net has #15,299 for player hours, in the top 71% of all ranked servers and #2,571 in Europe.
Is RustyDesigners.net a busy server?
The last sighting of RustyDesigners.net was 14 days 23 hours ago, and it is offline right now.
Tags
How should you read the tags on RustyDesigners.net?
You'll see RustyDesigners.net tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show RustyDesigners.net?
These Rust Server Score lists count RustyDesigners.net among them: European Rust servers, graded, Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server rules
Which rules does RustyDesigners.net enforce, and what are its settings?
The name of RustyDesigners.net gives no gather rate. With no change from the game default, groups take up to 8 players. It runs combat training, loot is handed out for aim and PvP practice. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map RustyDesigners.net uses?
A procedural map of size 1,750 and seed 1, generated by the game, is what RustyDesigners.net runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto RustyDesigners.net?
To connect, start Rust, press F1, and type client.connect 157.85.87.87:29868. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,^w,^d,^i,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
^i
BattlefieldKits and high rates drive the fast PvP here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).