On the class lists: F (44), with population over 48 hours and no performance mark.
Players now1/ 303% full
7-day average0peak 1
Rank#13,491top 61%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
39/ 100
F
Working its way up from the back of the class: #13,491 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 222 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 13:20 UTC24d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
HAZMA leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 157.85.88.114:22243.
Is HAZMA up, and how steady is its uptime?
Right now, HAZMA is online. The uptime it reports puts the last restart at about 2 days 1 hours ago. It was up 22% of the time over the last 7 full days, 37 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is HAZMA smooth to play on?
It never fell below 196 server fps in the last 48 hours, averaging 222. Buildings, deployables and everything else in the world added up to as many as 67,469 entities. Memory use reached up to 4,150 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is HAZMA running?
Rust network protocol 2635 and build 168909 on Linux is what HAZMA runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does HAZMA wipe, and how often?
There are too few wipes on record for HAZMA to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 24 days.
What should you expect from wipe day on HAZMA?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 1 hours into the latest wipe.
Player count
What position does HAZMA hold in the rankings?
Over the last seven days, HAZMA has #13,491 for player hours, in the top 61% of all ranked servers.
What does the population on HAZMA look like?
Right now, 1 players are on HAZMA, which has 30 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 0 players.
Tags and filters
What do HAZMA's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): Its slot count is 30; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags HAZMA publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does HAZMA appear in the Rust Server Score lists and filters?
These Rust Server Score lists count HAZMA among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on HAZMA?
The name of HAZMA gives no gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on HAZMA?
The game generates the procedural map on HAZMA at size 3,500 with seed 50000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join HAZMA?
To connect, start Rust, press F1, and type client.connect 157.85.88.114:22243. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max playersIts slot count is 30.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).