On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average1peak 6
Rank#3,133top 14%
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 40 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,133 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 170 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 516 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 12+ · 2x · monthly · 280 on average
215 / 225
Quick answers
from the figures on this page
Server facts
In what location does Rusty Pipes | Halloween Zombies | 2x sit?
No region is published for Rusty Pipes | Halloween Zombies | 2x. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 157.85.88.141:27220.
How reliable is Rusty Pipes | Halloween Zombies | 2x, and is it up?
You can join now: Rusty Pipes | Halloween Zombies | 2x is online. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 October 2026.
How well does Rusty Pipes | Halloween Zombies | 2x run?
It averaged 170 server fps over the last 48 hours, with a low of 21. Up to 132,140 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,392 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Rusty Pipes | Halloween Zombies | 2x sit?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Pipes | Halloween Zombies | 2x runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Rusty Pipes | Halloween Zombies | 2x reset?
The next wipe on Rusty Pipes | Halloween Zombies | 2x is a projection from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 14 hours. The tags show a monthly wipe schedule.
Population
Where does Rusty Pipes | Halloween Zombies | 2x sit among Rust servers?
In the top 14% of all ranked servers, Rusty Pipes | Halloween Zombies | 2x sits at #3,133 for player hours over the last seven days.
What does the population on Rusty Pipes | Halloween Zombies | 2x look like?
Rusty Pipes | Halloween Zombies | 2x is showing 0 players right now, with 40 slots in total. Averaging 1 players over seven days, it peaked at 6. The busiest time in the last 48 hours was 23:00 UTC, with an average of 4 players.
Tags
What is meant by the tags on Rusty Pipes | Halloween Zombies | 2x?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Rusty Pipes | Halloween Zombies | 2x publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rusty Pipes | Halloween Zombies | 2x?
Rust Server Score lists that include Rusty Pipes | Halloween Zombies | 2x: 2x Rust servers, graded, Modded Rust servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Server rules
Which rules does Rusty Pipes | Halloween Zombies | 2x enforce, and what are its settings?
Going by its name, Rusty Pipes | Halloween Zombies | 2x runs 2x gather. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rusty Pipes | Halloween Zombies | 2x uses?
A procedural map of size 4,500 and seed 652579538, generated by the game, is what Rusty Pipes | Halloween Zombies | 2x runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join Rusty Pipes | Halloween Zombies | 2x?
Enter client.connect 157.85.88.141:27220 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.twitch.tv/gnik_024.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).