On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 3
Rank#12,957top 58%
Last wipe26d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,957 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 146 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Texans Cowboy vs Aussie Mafia sit?
You'll find no region listed by Texans Cowboy vs Aussie Mafia. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 157.85.88.86:28015.
How dependable is Texans Cowboy vs Aussie Mafia, and is it online at the moment?
Right now, Texans Cowboy vs Aussie Mafia is online. The uptime it reports puts the last restart at about 3 days 6 hours ago. For the last 2 full days, it was up 48 of 48 hours, or 100% of the time. On 25 October 2026, Rust Server Score saw it for the first time.
Does Texans Cowboy vs Aussie Mafia perform well?
It averaged 146 server fps over the last 48 hours, with a low of 93. Buildings, deployables and everything else in the world added up to as many as 95,558 entities. Memory use reached up to 5,414 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Texans Cowboy vs Aussie Mafia running?
Rust network protocol 2635 and build 168909 on Linux is what Texans Cowboy vs Aussie Mafia runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Texans Cowboy vs Aussie Mafia wipe, and how often?
The next wipe on Texans Cowboy vs Aussie Mafia is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 21 hours have passed since this world was made. Its tags list a monthly wipe schedule.
Population
Where does Texans Cowboy vs Aussie Mafia sit among Rust servers?
Over the last seven days, Texans Cowboy vs Aussie Mafia has #12,957 for player hours, in the top 58% of all ranked servers.
Is Texans Cowboy vs Aussie Mafia a busy server?
Right now, 0 players are on Texans Cowboy vs Aussie Mafia, which has 200 slots. Averaging 0 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 00:00 UTC, with an average of 0 players.
Lists and filters
What is meant by the tags on Texans Cowboy vs Aussie Mafia?
The game's browser takes its cue from the tags Texans Cowboy vs Aussie Mafia has set: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Texans Cowboy vs Aussie Mafia?
Rust Server Score lists that include Texans Cowboy vs Aussie Mafia: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on Texans Cowboy vs Aussie Mafia?
The name of Texans Cowboy vs Aussie Mafia gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Texans Cowboy vs Aussie Mafia uses?
A procedural map of size 4,000 and seed 40000, generated by the game, is what Texans Cowboy vs Aussie Mafia runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Texans Cowboy vs Aussie Mafia?
Enter client.connect 157.85.88.86:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/G4rBqJUUJ.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max players200 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).