On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 2
Rank#9,460top 43%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,460 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 235 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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···WW··
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 17:04 UTC4d ago
–
–
–
0
Fri 23 Oct, 16:55 UTC4d ago
–
–
–
1
Fri 23 Oct, 16:47 UTC4d ago
–
–
–
0
Fri 23 Oct, 16:19 UTC4d ago
–
–
–
0
Thu 22 Oct, 04:29 UTC5d ago
–
–
–
2
Thu 22 Oct, 04:16 UTC5d ago
–
–
–
2
Thu 22 Oct, 04:12 UTC5d ago
–
–
–
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for The Final Stand. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 157.85.90.185:28015.
How dependable is The Final Stand, and is it online at the moment?
You can join now: The Final Stand is online. About 4 days 3 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 4 full days, 96 of 96 hours. It was first seen by Rust Server Score on 22 October 2026.
Is The Final Stand smooth to play on?
It never fell below 223 server fps in the last 48 hours, averaging 235. Up to 20,687 entities were in the world, covering buildings, deployables and the rest. Up to 5,426 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is The Final Stand on?
Rust network protocol 2635 and build 168909 on Linux is what The Final Stand runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does The Final Stand wipe its map?
A fresh world arrives every few hours on The Final Stand, so there is no wipe schedule to keep and no reset counts as a wipe.
Population
What position does The Final Stand hold in the rankings?
Over the last seven days, The Final Stand has #9,460 for player hours, in the top 43% of all ranked servers.
Is The Final Stand a busy server?
With 75 slots available, The Final Stand currently has 0 players. The seven-day average is 0 players, with a peak of 2.
Tags
How should you read the tags on The Final Stand?
The game's browser takes its cue from the tags The Final Stand has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): Its slot count is 75; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature The Final Stand?
Rust Server Score lists that include The Final Stand: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on The Final Stand?
You will find no gather rate in the name of The Final Stand. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on The Final Stand?
The Final Stand runs a game-generated procedural map at size 2,200, seed 13825. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join The Final Stand?
To connect, start Rust, press F1, and type client.connect 157.85.90.185:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max playersIts slot count is 75.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).