On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 160% full
7-day average0peak –
Rank#15,339top 69%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 16 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,284 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 26 Sep, 04:56 UTC32d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for A Shockbyte Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 157.85.90.240:24545.
How dependable is A Shockbyte Rust Server, and is it online at the moment?
The server is down: A Shockbyte Rust Server is offline now, with the last sighting 4 days 9 hours ago. It was up 85 of 168 hours over the last 7 full days, which is 51% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is A Shockbyte Rust Server on?
You will find A Shockbyte Rust Server on Rust network protocol 2635 and build 169070, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does A Shockbyte Rust Server wipe, and how often?
A Shockbyte Rust Server has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 32 days 17 hours.
What should you expect from wipe day on A Shockbyte Rust Server?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Population
What position does A Shockbyte Rust Server hold in the rankings?
Over the last seven days, A Shockbyte Rust Server has #15,339 for player hours, in the top 69% of all ranked servers.
Is A Shockbyte Rust Server a busy server?
The last sighting of A Shockbyte Rust Server was 4 days 9 hours ago, and it is offline right now. Over the past seven days, the average player count was 0.
Tags
What do A Shockbyte Rust Server's tags stand for?
The game's browser takes its cue from the tags A Shockbyte Rust Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp16 (Max players): 16 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169070 (Build): The game build is 169070; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show A Shockbyte Rust Server?
Rust Server Score lists that include A Shockbyte Rust Server: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does A Shockbyte Rust Server enforce, and what are its settings?
You will find no gather rate in the name of A Shockbyte Rust Server. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a game-generated procedural map at size 4,020, seed 50000. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How do you get onto A Shockbyte Rust Server?
Enter client.connect 157.85.90.240:24545 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2635,gmrust,cs169070,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp16
Max players16 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169070
BuildThe game build is 169070.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); population is the one to work on (F).