On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now1/ 1100% full
7-day average1peak 2
Rank#6,259top 28%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
100/ 100
A+
A full classroom nearly all week: 1 of 1 on average.
Standingrank on player hours
72/ 100
B−
Holds a respectable place: #6,259 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 228 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in population (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 18:57 UTC2d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Vanilla PvE and Chill. Rust Server Score takes the server's word for its location and does not trace the hardware. 157.85.90.70:28015 is the address to use.
How reliable is Vanilla PvE and Chill, and is it up?
You cannot join now: Vanilla PvE and Chill is offline, last seen 35 hours ago. It was up 15 of 96 hours over the last 4 full days, which is 16% of the time. The first sighting by Rust Server Score was on 25 October 2026.
Is Vanilla PvE and Chill smooth to play on?
The average over the last 48 hours was 228 server fps, and it never went below 228. Buildings, deployables and everything else in the world added up to as many as 122,000 entities. Up to 2,551 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Vanilla PvE and Chill running?
You will find Vanilla PvE and Chill on Rust network protocol 2635 and build 169528, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Vanilla PvE and Chill wipe, and how often?
Vanilla PvE and Chill has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 2 days 9 hours.
What happens on Vanilla PvE and Chill when wipe day arrives?
The average peak on its recent wipes was 1 players. 1 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Vanilla PvE and Chill sit among Rust servers?
Over the last seven days, Vanilla PvE and Chill has #6,259 for player hours, in the top 28% of all ranked servers.
How many players does Vanilla PvE and Chill usually have?
The last sighting of Vanilla PvE and Chill was 35 hours ago, and it is offline right now. It peaked at 2 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 1 players.
Tags and filters
What is meant by the tags on Vanilla PvE and Chill?
gmrust (Game mode): Rust survival, played by the standard rules; mp1 (Max players): 1 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs169528 (Build): The game build is 169528; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): Players do not fight one another here; the world is the danger are the tags Vanilla PvE and Chill publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Vanilla PvE and Chill appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Vanilla PvE and Chill: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
Which rules does Vanilla PvE and Chill enforce, and what are its settings?
You will find no gather rate in the name of Vanilla PvE and Chill. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it under Community, as a community server. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Vanilla PvE and Chill uses?
The game generates the procedural map on Vanilla PvE and Chill at size 5,000 with seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Vanilla PvE and Chill?
Enter client.connect 157.85.90.70:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,^v,^p,gmrust,cs169528,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1
Max players1 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs169528
BuildThe game build is 169528.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in population (A+); uptime is the one to work on (F).