On the class lists: F (37), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,349top 69%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 236 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 7,421 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1.5
The first 48 hours of its last wipes
Tue 20 OctFri 16 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 02:02 UTC8d ago
1
–
running
0
Fri 16 Oct, 21:00 UTC12d ago
1
✓ held half
3.2 days
0
Fri 2 Oct, 22:24 UTC26d ago
5
halved by day 1
13.9 days
0
Sun 27 Sep, 22:38 UTC31d ago
1
halved by day 2
5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Marlin's Domain leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 157.85.91.153:22188 is the address to use.
How reliable is Marlin's Domain, and is it up?
The server is up: Marlin's Domain is online now. According to its reported uptime, the last restart was about 8 days 20 hours ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does Marlin's Domain perform well?
It never fell below 216 server fps in the last 48 hours, averaging 236. Buildings, deployables and everything else in the world added up to as many as 19,172 entities. Memory use reached up to 3,583 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Marlin's Domain running?
The server Marlin's Domain is on Rust network protocol 2634 and build 167781 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Marlin's Domain wipe, and how often?
There is no next wipe to predict on Marlin's Domain, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 8 days 22 hours have passed since this world was made.
What happens on Marlin's Domain when wipe day arrives?
Recent wipes have peaked at 2 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 33% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.
Player numbers
What position does Marlin's Domain hold in the rankings?
In the top 69% of all ranked servers, Marlin's Domain sits at #15,349 for player hours over the last seven days.
Is Marlin's Domain a busy server?
Right now, 0 players are on Marlin's Domain, which has 10 slots. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on Marlin's Domain?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags Marlin's Domain publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Marlin's Domain?
Rust Server Score lists that include Marlin's Domain: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does Marlin's Domain enforce, and what are its settings?
Nothing in the name of Marlin's Domain states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on Marlin's Domain?
The game generates the procedural map on Marlin's Domain at size 2,000 with seed 1734214. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join Marlin's Domain?
To connect, start Rust, press F1, and type client.connect 157.85.91.153:22188. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).