On the class lists: F (28), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 2
Rank#14,786top 66%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,786 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 176 places this week.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap6.4 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Thu 1 OctFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 23:54 UTCFW27d ago
5
–
running
0
Fri 25 Sep, 14:49 UTC34d ago
7
halved by day 3
6.4 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 318 on average
87 / 1000
Quick answers
from the figures on this page
About the server
Where in the world is BloodRust 2x?
No region is published for BloodRust 2x. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 157.85.91.1:27397.
How reliable is BloodRust 2x, and is it up?
At this moment, BloodRust 2x is offline; the last time it was seen was 2 days 15 hours ago. For the last 7 full days, it was up 126 of 168 hours, or 75% of the time. It was first seen by Rust Server Score on 25 September 2026.
Which Rust version is BloodRust 2x running?
Rust network protocol 2635 and build 168909 on Linux is what BloodRust 2x runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does BloodRust 2x wipe its map?
The record holds too few of BloodRust 2x's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 27 days 20 hours.
What happens on BloodRust 2x when wipe day arrives?
The average peak on its recent wipes was 6 players. 1 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Player count
What position does BloodRust 2x hold in the rankings?
Over the last seven days, BloodRust 2x has #14,786 for player hours, in the top 66% of all ranked servers.
How many players does BloodRust 2x usually have?
It has been 2 days 15 hours since BloodRust 2x was last seen, and it is offline right now. It peaked at 2 and averaged 0 players over the last seven days.
Tags and filters
What is meant by the tags on BloodRust 2x?
The game's browser takes its cue from the tags BloodRust 2x has set: gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature BloodRust 2x?
These Rust Server Score lists count BloodRust 2x among them: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Server rules
What settings and rules apply on BloodRust 2x?
Going by its name, BloodRust 2x runs 2x gather. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on BloodRust 2x?
BloodRust 2x runs a game-generated procedural map at size 3,750, seed 206185. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join BloodRust 2x?
Enter client.connect 157.85.91.1:27397 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp75
Max players75 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).