On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak –
Rank#15,383top 70%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,383 on player hours.
Uptimehours on the list, last 48
60/ 100
C
Missed a few lessons: on the list 29 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 113 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,372 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 00:48 UTC14d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for [US] Rusticus Prime 10x, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 157.85.92.148:28015 is the address to use.
How dependable is [US] Rusticus Prime 10x, and is it online at the moment?
The server is up: [US] Rusticus Prime 10x is online now. According to its reported uptime, the last restart was about 4 hours ago. For the last 7 full days, it was up 59 of 168 hours, or 35% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [US] Rusticus Prime 10x run?
It never fell below 81 server fps in the last 48 hours, averaging 113. At its peak, it held 84,849 entities, including buildings, deployables and all else in the world. At its highest, it used 4,962 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does [US] Rusticus Prime 10x sit?
Rust network protocol 2635 and build 167781 on Linux is what [US] Rusticus Prime 10x runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [US] Rusticus Prime 10x reset?
There are too few wipes on record for [US] Rusticus Prime 10x to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 14 days 18 hours have passed since this world was made.
What happens on [US] Rusticus Prime 10x when wipe day arrives?
Recent wipes have peaked at 0 players on average. 1 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does [US] Rusticus Prime 10x hold in the rankings?
In the top 70% of all ranked servers, [US] Rusticus Prime 10x sits at #15,383 for player hours over the last seven days.
How many players does [US] Rusticus Prime 10x usually have?
Right now, 0 players are on [US] Rusticus Prime 10x, which has 75 slots. Over the past seven days, the average player count was 0.
Tags and filters
What do [US] Rusticus Prime 10x's tags stand for?
The game's browser takes its cue from the tags [US] Rusticus Prime 10x has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): Its slot count is 75; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [US] Rusticus Prime 10x?
These Rust Server Score lists count [US] Rusticus Prime 10x among them: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Server rules
What settings and rules apply on [US] Rusticus Prime 10x?
[US] Rusticus Prime 10x sets gather at 10x, as its name suggests. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
[US] Rusticus Prime 10x runs which map?
A procedural map of size 3,750 and seed 50000, generated by the game, is what [US] Rusticus Prime 10x runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to [US] Rusticus Prime 10x?
To connect, start Rust, press F1, and type client.connect 157.85.92.148:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max playersIts slot count is 75.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).