Working its way up from the back of the class: #15,097 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 757 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 17:14 UTC14d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte x Discord Production Rust Server sit?
No region is published for A Shockbyte x Discord Production Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 157.85.92.53:22452.
How reliable is A Shockbyte x Discord Production Rust Server, and is it up?
The server is down: A Shockbyte x Discord Production Rust Server is offline now, with the last sighting 12 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 22 September 2026.
What Rust version is A Shockbyte x Discord Production Rust Server on?
You will find A Shockbyte x Discord Production Rust Server on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does A Shockbyte x Discord Production Rust Server reset?
The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 14 days 16 hours.
What should you expect from wipe day on A Shockbyte x Discord Production Rust Server?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player count
Where does A Shockbyte x Discord Production Rust Server place in the wider field of Rust servers?
Over the last seven days, A Shockbyte x Discord Production Rust Server has #15,097 for player hours, in the top 70% of all ranked servers.
Is A Shockbyte x Discord Production Rust Server a busy server?
The last sighting of A Shockbyte x Discord Production Rust Server was 12 days 17 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on A Shockbyte x Discord Production Rust Server?
The game's browser takes its cue from the tags A Shockbyte x Discord Production Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show A Shockbyte x Discord Production Rust Server?
Rust Server Score lists that include A Shockbyte x Discord Production Rust Server: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?
The name of A Shockbyte x Discord Production Rust Server gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map A Shockbyte x Discord Production Rust Server uses?
A procedural map of size 1,500 and seed 50000, generated by the game, is what A Shockbyte x Discord Production Rust Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join A Shockbyte x Discord Production Rust Server?
To connect, start Rust, press F1, and type client.connect 157.85.92.53:22452. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).