On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 1
Rank#12,221top 55%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
45/ 100
D
Working its way up from the back of the class: #12,221 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 175 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 254 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 14:21 UTC26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 302 on average
316 / 1000
Quick answers
from the figures on this page
Server facts
Which region is Ruthless Rust 2x | SOLO/DUO | BIWEEKLY based in?
Ruthless Rust 2x | SOLO/DUO | BIWEEKLY leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 157.85.92.94:28015 is the address to use.
How dependable is Ruthless Rust 2x | SOLO/DUO | BIWEEKLY, and is it online at the moment?
The server is up: Ruthless Rust 2x | SOLO/DUO | BIWEEKLY is online now. About 1 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 1 October 2026.
How well does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY run?
The average over the last 48 hours was 175 server fps, and it never went below 117. Up to 50,085 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,751 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Ruthless Rust 2x | SOLO/DUO | BIWEEKLY on?
Rust network protocol 2635 and build 168909 on Linux is what Ruthless Rust 2x | SOLO/DUO | BIWEEKLY runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY reset?
Ruthless Rust 2x | SOLO/DUO | BIWEEKLY has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 26 days 17 hours.
What happens on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 2 hours into the latest wipe.
Player numbers
What position does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY hold in the rankings?
In the top 55% of all ranked servers, Ruthless Rust 2x | SOLO/DUO | BIWEEKLY sits at #12,221 for player hours over the last seven days.
What does the population on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY look like?
Ruthless Rust 2x | SOLO/DUO | BIWEEKLY is showing 0 players right now, with 75 slots in total. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What is meant by the tags on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?
You'll see Ruthless Rust 2x | SOLO/DUO | BIWEEKLY tagged with gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?
These Rust Server Score lists count Ruthless Rust 2x | SOLO/DUO | BIWEEKLY among them: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
Which rules does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY enforce, and what are its settings?
Ruthless Rust 2x | SOLO/DUO | BIWEEKLY sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?
The game generates the procedural map on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY at size 3,000 with seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?
To connect, start Rust, press F1, and type client.connect 157.85.92.94:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://novagaming.network/.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp75
Max players75 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).