On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average1peak 3
Rank#7,412top 33%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 40 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,412 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 307 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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··WW···
···F·W·
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W··W···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 1
The first 48 hours of its last wipes
Thu 22 OctThu 22 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:15 UTC6d ago
3
–
running
1
Thu 22 Oct, 03:09 UTC7d ago
3
–
0.6 days
1
Mon 19 Oct, 03:09 UTC10d ago
1
halved by day 1
3 days
0
Wed 14 Oct, 03:09 UTC15d ago
1
halved by day 4
5 days
0
Sat 3 Oct, 21:31 UTC25d ago
2
halved by day 1
10.2 days
0
Thu 1 Oct, 18:14 UTCFW27d ago
2
✓ held half
2.1 days
0
Thu 24 Sep, 20:02 UTC34d ago
3
halved by day 3
6.9 days
2
Wed 23 Sep, 20:41 UTC35d ago
2
–
1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 20+ · 10x · weekly · 349 on average
303 / 300
Quick answers
from the figures on this page
About the server
Where in the world is OniBlade's Chill 100x PVP?
No region is published for OniBlade's Chill 100x PVP. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 157.85.93.148:24650.
How reliable is OniBlade's Chill 100x PVP, and is it up?
You cannot join now: OniBlade's Chill 100x PVP is offline, last seen 6 days 4 hours ago. It was up 18% of the time over the last 7 full days, 30 of 168 hours. On 23 September 2026, Rust Server Score saw it for the first time.
Which Rust version is OniBlade's Chill 100x PVP running?
The server OniBlade's Chill 100x PVP is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does OniBlade's Chill 100x PVP reset?
OniBlade's Chill 100x PVP wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 6 days 15 hours.
What happens on OniBlade's Chill 100x PVP when wipe day arrives?
Recent wipes have peaked at 2 players on average. 1 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
What position does OniBlade's Chill 100x PVP hold in the rankings?
Over the last seven days, OniBlade's Chill 100x PVP has #7,412 for player hours, in the top 33% of all ranked servers.
How many players does OniBlade's Chill 100x PVP usually have?
The last sighting of OniBlade's Chill 100x PVP was 6 days 4 hours ago, and it is offline right now. Averaging 1 players over seven days, it peaked at 3.
Tags
How should you read the tags on OniBlade's Chill 100x PVP?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags OniBlade's Chill 100x PVP publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature OniBlade's Chill 100x PVP?
Rust Server Score lists that include OniBlade's Chill 100x PVP: Rust servers above 10x gather rate and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: More than 10x.
Server rules
What settings and rules apply on OniBlade's Chill 100x PVP?
Going by its name, OniBlade's Chill 100x PVP runs 100x gather. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
OniBlade's Chill 100x PVP runs which map?
A procedural map of size 3,000 and seed 2026, generated by the game, is what OniBlade's Chill 100x PVP runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto OniBlade's Chill 100x PVP?
Enter client.connect 157.85.93.148:24650 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C+); population is the one to work on (F).