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Every Rust server graded on real, live numbers. 46,883 players on the roll · 11,635 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 157.85.94.103:28015
Name of server

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

RegisterPresentOnline
Region–
Address157.85.94.103:28015
Last checked12m ago
10x quad weekly wipes moddedoxide
Launch Rust and join Website
Overall grade

Getting there

56 out of 100, the average of 6 subjects

On the class lists: D (48), with population over 48 hours and no performance mark.

Players now 1/ 125 1% full
7-day average0peak 2
Rank#6,726top 30%
Last wipe5d agoweekly schedule
Next wipe1d 5hThu 29 Oct, 14:38 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours 70/ 100 Holds a respectable place: #6,726 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 205 server fps on average.
Wipeskeeping the crowd after a wipe 20/ 100 Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago 51/ 100 Moving up: up 74 places this week.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, and #383 of the quad servers (top 47%). Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

a steady gap

Next wipe Thursday 29 October, 14:38 UTC, in 1d 5h. Every 6 days 21 hours · medium confidence

usual gap6.9 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak3players, last three wipes
crowd held20%else halves by day 2.5

Coming wipes

  • 1d 5hThu 29 Oct, 14:38 UTC
  • 8d 10hThu 5 Nov, 19:00 UTCFW
  • 14d 22hThu 12 Nov, 07:41 UTC
  • 21d 19hThu 19 Nov, 04:13 UTC
  • 28d 15hThu 26 Nov, 00:45 UTC
  • 35d 12hWed 2 Dec, 21:16 UTC
  • 36d 10hThu 3 Dec, 19:00 UTCFW
  • 42d 9hWed 9 Dec, 17:48 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:06 UTC5d ago 2 – running 0
Thu 15 Oct, 18:24 UTC12d ago 3 halved by day 2 7 days 0
Fri 9 Oct, 21:28 UTC18d ago 3 held half 5.9 days 0
Sat 3 Oct, 00:56 UTC25d ago 3 halved by day 5 6.9 days 0
Thu 24 Sep, 05:28 UTC34d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 03:38 UTC40d ago 4 halved by day 3 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST
NA · quad · 10x · weekly · 5 on average
2 / 200
Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki
NA · quad · 10x · weekly · 1 on average
1 / 75
ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED)
NA · quad · 5x · weekly · 40 on average
9 / 250
WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPE
NA · quad · 5x · weekly · 2 on average
1 / 100
Asgard - US 10x | One Grid | Trio | No BPs | Shop
NA · trio · 10x · weekly · 1 on average
1 / 50
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 146 on average
67 / 200

Quick answers

from the figures on this page

About the server

Which region is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS based in?

No region tag appears for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, but the name suggests North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 157.85.94.103:28015.

How dependable is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, and is it online at the moment?

Right now, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is online. About 17 minutes ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.

Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS smooth to play on?

It never fell below 83 server fps in the last 48 hours, averaging 205. Buildings, deployables and everything else in the world added up to as many as 77,790 entities. Memory use reached up to 4,732 MB. When fps is low and entities climb, that is lag to players.

On what Rust version does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sit?

The server [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS wipe, and how often?

The gap between [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS's wipes has been about 6.9 days recently. Expect the next wipe on Thursday 29 October at 14:38 UTC. 5 days 14 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.

What happens on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS when wipe day arrives?

Across its recent wipes, the busiest moments averaged 3 players. 23 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 20% of its recent wipes. The crowd dropped below half by day 2.5 in the wipes where it did not hold.

Population

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sit among Rust servers?

Over the last seven days, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has #6,726 for player hours, in the top 30% of all ranked servers. It comes #383 among servers in the quad group.

Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS a busy server?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is showing 1 players right now, with 125 slots in total. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 10:00 UTC, with 1 players.

Tags and filters

What do [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS's tags stand for?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp125 (Max players): The server holds 125 slots; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Rust Server Score lists that include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

Server rules

How is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS set up, and what rules does it keep?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sets gather at 10x, as its name suggests. You can have up to 4 players in a group (quad). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Which map is in play on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

The game generates the procedural map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at size 3,500 with seed 1029781210. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

What is the way to join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

To connect, start Rust, press F1, and type client.connect 157.85.94.103:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://starfireservers.tebex.io/.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp125
Max players The server holds 125 slots.
ts4
Group limit Teams cap out at 4.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly A wipe happens every week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.