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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 157.85.94.109:28015
Name of server

Traveler's Rest

RegisterPresentOnline
Region–
Address157.85.94.109:28015
Last checked2h ago
Launch Rust and join
Overall grade

Getting there

56 out of 100, the average of 5 subjects

On the class lists: D (45), with population over 48 hours and no performance mark.

Players now 0/ 40 0% full
7-day average0peak 1
Rank#12,232top 55%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours 45/ 100 Working its way up from the back of the class: #12,232 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 107 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 38/ 100 Slipped a little: down 2,927 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 09:49 UTC6d ago 0 – running 0
Wed 21 Oct, 06:30 UTC7d ago 1 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 270 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
255 / 300

Quick answers

from the figures on this page

About the server

In what location does Traveler's Rest sit?

Traveler's Rest leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 157.85.94.109:28015 is the address to use.

How dependable is Traveler's Rest, and is it online at the moment?

The server is up: Traveler's Rest is online now. The uptime it reports puts the last restart at about 9 hours ago. It was up 100% of the time over the last 6 full days, 144 of 144 hours. The first sighting by Rust Server Score was on 21 October 2026.

How well does Traveler's Rest run?

It never fell below 80 server fps in the last 48 hours, averaging 107. At its peak, it held 101,864 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,730 MB. Players feel lag when fps drops and entities pile up.

What Rust version is Traveler's Rest on?

Rust network protocol 2635 and build 168909 on Linux is what Traveler's Rest runs. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

When does Traveler's Rest wipe, and how often?

Traveler's Rest has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 6 days 9 hours have passed since this world was made.

What happens on Traveler's Rest when wipe day arrives?

The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.

Player numbers

What position does Traveler's Rest hold in the rankings?

Over the last seven days, Traveler's Rest has #12,232 for player hours, in the top 55% of all ranked servers.

Is Traveler's Rest a busy server?

Traveler's Rest is showing 0 players right now, with 40 slots in total. Averaging 0 players over seven days, it peaked at 1.

Tags

What do Traveler's Rest's tags stand for?

The game's browser takes its cue from the tags Traveler's Rest has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Traveler's Rest?

Rust Server Score lists that include Traveler's Rest: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

What settings and rules apply on Traveler's Rest?

Nothing in the name of Traveler's Rest states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Traveler's Rest uses?

The game generates the procedural map on Traveler's Rest at size 4,250 with seed 77677. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How do you get onto Traveler's Rest?

Enter client.connect 157.85.94.109:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp40
Max players Its slot count is 40.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.