Working its way up from the back of the class: #15,940 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 1,013 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Sun 20 SepFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 20 Sep, 12:26 UTC38d ago
1
–
running
0
Fri 18 Sep, 18:41 UTC40d ago
4
–
1.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 302 on average
31 / 50
Quick answers
from the figures on this page
Server details
Which region is [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin based in?
The name of [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin points to Europe, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 157.85.95.123:21834.
How reliable is [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin, and is it up?
At this moment, [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin is offline; the last time it was seen was 24 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin sit?
Rust network protocol 2633 and build 164530 on Linux is what [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin reset?
The record holds too few of [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 38 days 16 hours have passed since this world was made.
What happens on [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin sit among Rust servers?
Over the last seven days, [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin has #15,940 for player hours, in the top 71% of all ranked servers.
How many players does [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin usually have?
[EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin is offline at the moment; the last time it was seen was 24 days 9 hours ago.
Tags and filters
How should you read the tags on [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin?
gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
Which rules does [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin enforce, and what are its settings?
[EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin uses?
The game generates the procedural map on [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin at size 3,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join [EU] N-HUB 2x | Vanilla | Max 4 | Bi-Weekly | Active Admin?
To connect, start Rust, press F1, and type client.connect 157.85.95.123:21834. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/n-hub.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2633,^v,gmrust,cs164530,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max players150 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).