On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#7,837top 35%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,837 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 132 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 2,260 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 19 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 16:56 UTC8d ago
2
–
running
2
Sat 17 Oct, 06:57 UTC10d ago
2
✓ held half
2.4 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 297 on average
89 / 1000
Quick answers
from the figures on this page
Server details
Which region is RUSTAMAN 2X | SOLO/DUO/TRIO based in?
No region is published for RUSTAMAN 2X | SOLO/DUO/TRIO. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 157.85.95.147:20000.
How dependable is RUSTAMAN 2X | SOLO/DUO/TRIO, and is it online at the moment?
Right now, RUSTAMAN 2X | SOLO/DUO/TRIO is online. According to its reported uptime, the last restart was about 4 days 9 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 15 October 2026, Rust Server Score saw it for the first time.
Does RUSTAMAN 2X | SOLO/DUO/TRIO perform well?
The average over the last 48 hours was 132 server fps, and it never went below 33. Up to 63,043 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 7,211 MB. When fps is low and entities climb, that is lag to players.
What Rust version is RUSTAMAN 2X | SOLO/DUO/TRIO on?
Rust network protocol 2635 and build 167781 on Linux is what RUSTAMAN 2X | SOLO/DUO/TRIO runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does RUSTAMAN 2X | SOLO/DUO/TRIO wipe, and how often?
The record holds too few of RUSTAMAN 2X | SOLO/DUO/TRIO's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 8 days 9 hours.
What should you expect from wipe day on RUSTAMAN 2X | SOLO/DUO/TRIO?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
What position does RUSTAMAN 2X | SOLO/DUO/TRIO hold in the rankings?
Over the last seven days, RUSTAMAN 2X | SOLO/DUO/TRIO has #7,837 for player hours, in the top 35% of all ranked servers.
What does the population on RUSTAMAN 2X | SOLO/DUO/TRIO look like?
With 40 slots available, RUSTAMAN 2X | SOLO/DUO/TRIO currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
How should you read the tags on RUSTAMAN 2X | SOLO/DUO/TRIO?
The game's browser takes its cue from the tags RUSTAMAN 2X | SOLO/DUO/TRIO has set: gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature RUSTAMAN 2X | SOLO/DUO/TRIO?
These Rust Server Score lists count RUSTAMAN 2X | SOLO/DUO/TRIO among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server rules
How is RUSTAMAN 2X | SOLO/DUO/TRIO set up, and what rules does it keep?
RUSTAMAN 2X | SOLO/DUO/TRIO sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map RUSTAMAN 2X | SOLO/DUO/TRIO uses?
RUSTAMAN 2X | SOLO/DUO/TRIO runs a game-generated procedural map at size 3,500, seed 471471404. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto RUSTAMAN 2X | SOLO/DUO/TRIO?
Enter client.connect 157.85.95.147:20000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).