Working its way up from the back of the class: #15,491 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 7,378 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 15:07 UTC, in 8h.
Its weekly schedule tag · low confidence
wipe-day peak2players, last three wipes
Coming wipes
8hThu 29 Oct, 15:07 UTC
7d 12hThu 5 Nov, 19:00 UTCFW
14d 8hThu 12 Nov, 15:07 UTC
21d 8hThu 19 Nov, 15:07 UTC
28d 8hThu 26 Nov, 15:07 UTC
35d 12hThu 3 Dec, 19:00 UTCFW
42d 8hThu 10 Dec, 15:07 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 17 Sep, 15:07 UTC41d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Aqaba City | Vanilla | Weekly sit?
No region is published for Aqaba City | Vanilla | Weekly. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 157.85.95.173:25226.
How dependable is Aqaba City | Vanilla | Weekly, and is it online at the moment?
The server is down: Aqaba City | Vanilla | Weekly is offline now, with the last sighting 38 days 11 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is Aqaba City | Vanilla | Weekly on?
The server Aqaba City | Vanilla | Weekly is on Rust network protocol 2633 and build 164530 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Aqaba City | Vanilla | Weekly wipe its map?
The prediction follows its tag, because too few of Aqaba City | Vanilla | Weekly's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 15:07 UTC. It has been running its current world for 41 days 15 hours. Its tags state that it wipes weekly.
What happens on Aqaba City | Vanilla | Weekly when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 2 hours into the latest wipe.
Population
Where does Aqaba City | Vanilla | Weekly sit among Rust servers?
In the top 69% of all ranked servers, Aqaba City | Vanilla | Weekly sits at #15,491 for player hours over the last seven days.
How many players does Aqaba City | Vanilla | Weekly usually have?
It has been 38 days 11 hours since Aqaba City | Vanilla | Weekly was last seen, and it is offline right now.
Lists and filters
What do Aqaba City | Vanilla | Weekly's tags stand for?
You'll see Aqaba City | Vanilla | Weekly tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp125 (Max players): Its slot count is 125; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Aqaba City | Vanilla | Weekly?
These Rust Server Score lists count Aqaba City | Vanilla | Weekly among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
Which rules does Aqaba City | Vanilla | Weekly enforce, and what are its settings?
Nothing in the name of Aqaba City | Vanilla | Weekly states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Aqaba City | Vanilla | Weekly uses?
Aqaba City | Vanilla | Weekly runs a game-generated procedural map at size 4,500, seed 1666129418. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Aqaba City | Vanilla | Weekly?
To connect, start Rust, press F1, and type client.connect 157.85.95.173:25226. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2633,^w,^v,gmrust,cs164530,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp125
Max playersIts slot count is 125.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.