Working its way up from the back of the class: #16,859 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,387 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte x Discord Production Rust Server sit?
You'll find no region listed by A Shockbyte x Discord Production Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 157.85.95.86:21461.
How reliable is A Shockbyte x Discord Production Rust Server, and is it up?
The server is down: A Shockbyte x Discord Production Rust Server is offline now, with the last sighting 29 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is A Shockbyte x Discord Production Rust Server running?
The server A Shockbyte x Discord Production Rust Server is on Rust network protocol 2633 and build 165217 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does A Shockbyte x Discord Production Rust Server wipe its map?
A Shockbyte x Discord Production Rust Server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 46 days 9 hours have passed since this world was made.
Player count
Where does A Shockbyte x Discord Production Rust Server sit among Rust servers?
Over the last seven days, A Shockbyte x Discord Production Rust Server has #16,859 for player hours, in the top 71% of all ranked servers.
What does the population on A Shockbyte x Discord Production Rust Server look like?
The last sighting of A Shockbyte x Discord Production Rust Server was 29 days 7 hours ago, and it is offline right now.
Lists and filters
What is meant by the tags on A Shockbyte x Discord Production Rust Server?
gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does A Shockbyte x Discord Production Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on A Shockbyte x Discord Production Rust Server?
You will find no gather rate in the name of A Shockbyte x Discord Production Rust Server. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
A Shockbyte x Discord Production Rust Server runs which map?
A Shockbyte x Discord Production Rust Server runs a game-generated procedural map at size 1,500, seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join A Shockbyte x Discord Production Rust Server?
Enter client.connect 157.85.95.86:21461 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp75
Max playersThe server holds 75 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).