On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#5,577top 25%
Last wipe2d agomonthly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,577 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 96 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 625 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h.
The force wipe · high confidence
usual gap16.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 14
Coming wipes
8d 17hThu 5 Nov, 19:00 UTCFW
36d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 25 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 08:56 UTC2d ago
2
–
running
0
Thu 8 Oct, 17:19 UTC19d ago
2
halved by day 14
16.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rust 1% upkeep - minis spawn on road based in?
You'll find no region listed by Rust 1% upkeep - minis spawn on road. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 157.85.95.89:25301.
How reliable is Rust 1% upkeep - minis spawn on road, and is it up?
The server is up: Rust 1% upkeep - minis spawn on road is online now. The uptime it reports puts the last restart at about 2 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 8 October 2026.
How well does Rust 1% upkeep - minis spawn on road run?
It averaged 96 server fps over the last 48 hours, with a low of 75. Up to 124,739 entities were in the world, covering buildings, deployables and the rest. Up to 5,640 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Rust 1% upkeep - minis spawn on road sit?
The server Rust 1% upkeep - minis spawn on road is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Rust 1% upkeep - minis spawn on road wipe its map?
Rust 1% upkeep - minis spawn on road wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 2 days 16 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Rust 1% upkeep - minis spawn on road?
Across its recent wipes, the busiest moments averaged 2 players. 6 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 14 is when it sank below half in the wipes that did not hold.
Population
What position does Rust 1% upkeep - minis spawn on road hold in the rankings?
Over the last seven days, Rust 1% upkeep - minis spawn on road has #5,577 for player hours, in the top 25% of all ranked servers.
How many players does Rust 1% upkeep - minis spawn on road usually have?
Right now, 0 players are on Rust 1% upkeep - minis spawn on road, which has 50 slots. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 20:00 UTC, with an average of 2 players.
Lists and filters
How should you read the tags on Rust 1% upkeep - minis spawn on road?
The game's browser takes its cue from the tags Rust 1% upkeep - minis spawn on road has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rust 1% upkeep - minis spawn on road?
These Rust Server Score lists count Rust 1% upkeep - minis spawn on road among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Server rules
Which rules does Rust 1% upkeep - minis spawn on road enforce, and what are its settings?
Nothing in the name of Rust 1% upkeep - minis spawn on road states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rust 1% upkeep - minis spawn on road?
A procedural map of size 4,500 and seed 6, generated by the game, is what Rust 1% upkeep - minis spawn on road runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Rust 1% upkeep - minis spawn on road?
Enter client.connect 157.85.95.89:25301 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).