On the class lists: F (29), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average1peak 3
Rank#6,184top 28%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
13/ 100
F
A quiet classroom so far: 1 of 5 on average. Plenty of space to grow.
Standingrank on player hours
72/ 100
B−
Holds a respectable place: #6,184 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 225 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Mon 5 OctSat 3 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 11:53 UTC23d ago
2
–
running
0
Sat 3 Oct, 05:55 UTC25d ago
1
–
2.2 days
0
Fri 2 Oct, 12:12 UTC26d ago
1
–
0.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for ZAKARUST. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 158.46.26.51:28015.
Is ZAKARUST up, and how steady is its uptime?
At this moment, ZAKARUST is offline; the last time it was seen was 46 hours ago. The uptime it reports puts the last restart at about 30 minutes ago. It was up 34 of 168 hours over the last 7 full days, which is 20% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is ZAKARUST smooth to play on?
It never fell below 225 server fps in the last 48 hours, averaging 225. Up to 111,899 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,427 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is ZAKARUST on?
Rust network protocol 2635 and build 168909 on Windows is what ZAKARUST runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does ZAKARUST reset?
No next wipe can be predicted for ZAKARUST, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 23 days.
What should you expect from wipe day on ZAKARUST?
Recent wipes have peaked at 1 players on average. 20 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does ZAKARUST place in the wider field of Rust servers?
In the top 28% of all ranked servers, ZAKARUST sits at #6,184 for player hours over the last seven days.
What does the population on ZAKARUST look like?
The last sighting of ZAKARUST was 46 hours ago, and it is offline right now. Averaging 1 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.
Lists and filters
How should you read the tags on ZAKARUST?
The game's browser takes its cue from the tags ZAKARUST has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp5 (Max players): Its slot count is 5; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature ZAKARUST?
These Rust Server Score lists count ZAKARUST among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
What settings and rules apply on ZAKARUST?
You will find no gather rate in the name of ZAKARUST. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
ZAKARUST runs which map?
The game generates the procedural map on ZAKARUST at size 4,500 with seed 1586544950. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to ZAKARUST?
To connect, start Rust, press F1, and type client.connect 158.46.26.51:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp5
Max playersIts slot count is 5.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); uptime is the one to work on (F).