On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 250% full
7-day average0peak 2
Rank#5,053top 23%
Last wipe28d agono schedule published
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 25 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,053 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
63/ 100
C
Slows down under load at times: 38 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 1,567 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
wipe-day peak6players, last three wipes
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 14 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:31 UTCFW28d ago
6
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 319 on average
52 / 1000
Quick answers
from the figures on this page
About the server
Which region is <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | based in?
<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 159.196.59.137:28315.
How dependable is <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |, and is it online at the moment?
Right now, <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | is online. The uptime it reports puts the last restart at about 23 hours ago. It was up 89% of the time over the last 7 full days, 149 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
It never fell below 29 server fps in the last 48 hours, averaging 38. Up to 130,442 entities were in the world, covering buildings, deployables and the rest. Up to 4,390 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | sit?
You will find <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | wipe, and how often?
Once a month, <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 28 days.
What should you expect from wipe day on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
The average peak on its recent wipes was 6 players. The crowd on the latest wipe was largest 14 hours after it began.
Player numbers
Where does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | place in the wider field of Rust servers?
In the top 23% of all ranked servers, <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | sits at #5,053 for player hours over the last seven days.
How many players does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | usually have?
With 25 slots available, <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 01:00 UTC, with 2 players.
Tags
What do <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |'s tags stand for?
You'll see <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp25 (Max players): Its slot count is 25; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
These Rust Server Score lists count <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
How is <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | set up, and what rules does it keep?
The name of <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | points to a 2x gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | uses?
A procedural map of size 4,250 and seed 969105723, generated by the game, is what <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
To connect, start Rust, press F1, and type client.connect 159.196.59.137:28315. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp25
Max playersIts slot count is 25.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).