On the class lists: F (38), with population over 48 hours and no performance mark.
Players now1/ 250% full
7-day average1peak 1
Rank#9,845top 44%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
42/ 100
F
Room for more players: 1 of 2 on average.
Standingrank on player hours
56/ 100
C−
Working its way up from the back of the class: #9,845 on player hours.
Uptimehours on the list, last 48
8/ 100
F
Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (C−); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RustRearm Private Capture leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 159.26.105.53:28915.
How reliable is RustRearm Private Capture, and is it up?
You cannot join now: RustRearm Private Capture is offline, last seen 43 hours ago. It was up 17% of the time over the last 1 full day, 4 of 24 hours. The first sighting by Rust Server Score was on 25 October 2026.
Which Rust version is RustRearm Private Capture running?
Rust network protocol 2635 and build 169075 on Windows is what RustRearm Private Capture runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does RustRearm Private Capture wipe, and how often?
RustRearm Private Capture has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 6 days 2 hours have passed since this world was made.
Player count
What position does RustRearm Private Capture hold in the rankings?
In the top 44% of all ranked servers, RustRearm Private Capture sits at #9,845 for player hours over the last seven days.
How many players does RustRearm Private Capture usually have?
RustRearm Private Capture is offline at the moment; the last time it was seen was 43 hours ago. The seven-day average is 1 players, with a peak of 1. The highest average in the last 48 hours came at 00:00 UTC, with 1 players.
Tags
How should you read the tags on RustRearm Private Capture?
You'll see RustRearm Private Capture tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp2 (Max players): Its slot count is 2; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169075 (Build): The game build is 169075; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does RustRearm Private Capture appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RustRearm Private Capture among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
How is RustRearm Private Capture set up, and what rules does it keep?
Nothing in the name of RustRearm Private Capture states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
RustRearm Private Capture runs which map?
The game generates a procedural map for RustRearm Private Capture.
How to join
What is the way to join RustRearm Private Capture?
To connect, start Rust, press F1, and type client.connect 159.26.105.53:28915. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2635,gmrust,cs169075,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp2
Max playersIts slot count is 2.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169075
BuildThe game build is 169075.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C−); uptime is the one to work on (F).